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Rumble Shot: Difference between revisions

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__NOTOC__{{Languages|Rumble Shot}}
__NOTOC__{{Languages|Rumble Shot}}
{{#ev:youtube|jSs5-hKlbf4|400|right}}
{{#ev:youtube|F19JQ1VCCEc|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Deadly Chaser]] || 35
| [[Deadly Chaser]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! rowspan=3 | Chain Explosion (Magical) !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! rowspan=3 | Chain Explosion (Magical) !! colspan=3 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Shell Explosion !! colspan=2 | Chain Explosion
! rowspan=2 | Shell Explosion !! colspan=2 | Chain Explosion
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Hits Per Chain Explosion !! Number of Chain Explosions
! Hits Per Chain Explosion !! Number of Chain Explosions
|-
| colspan=10 | '''Normal'''
|-
|-
| align="left" | 35 || rowspan=2 | 838% || rowspan=2 | 3 || rowspan=2 | ~15 || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 300 MP || 22 Seconds
| '''{{PvE}}''' || 644% || rowspan=2 | 3 || rowspan=2 | ~16 || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 18 Seconds
| '''{{PvP}}''' || 183%
|}
|-  
 
| colspan=10 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Chain Explosion (Magical)
|-
|-
| align="left" | 35 || rowspan=2 | 318%
| '''{{PvE}}''' || 644% || rowspan=2 | 3 || rowspan=2 | ~16 || rowspan=2 | 3 || rowspan=2 | 6 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds
|-
|-
| align="left" | [Enhanced]
| '''{{PvP}}''' || 183%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Empowered Rumble Shot !! colspan=2 | Critical Rumble Shot
! Empowered Rumble Shot !! colspan=2 | Critical Rumble Shot
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Attribute Effect !!  Attribute Effect !! MP Usage
! Attribute Effect !!  Attribute Effect !! MP Usage
|-
|-
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=3 | Mode !! colspan=4 | Regular
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Normal !! colspan=2 | Empowered
! Normal !! Empowered
|- style="background:{{ColorSel|CharLight|Chung}}"
! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 838*18}}}}% || ~{{formatnum:{{#expr: 838*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 838*18*1.2}}}}% || ~{{formatnum:{{#expr: 838*(3 + 3*15)*1.2}}}}%
| ~{{formatnum:{{#expr: 644*(3 + 3*16)}}}}% || ~{{formatnum:{{#expr: 644*(3 + 3*16)*1.2}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 318*18}}}}% || ~{{formatnum:{{#expr: 318*(3 + 3*15)}}}}% || {{formatnum:{{#expr: 318*18*1.2}}}}% || ~{{formatnum:{{#expr: 318*(3 + 3*15)*1.2}}}}%
| ~{{formatnum:{{#expr: 183*(3 + 3*16)}}}}% || ~{{formatnum:{{#expr: 183*(3 + 3*16)*1.2}}}}%
|}
|}
*Average hit count assumes 18 hits.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[File:SI_INSHOW.png]]  
| width="40" | [[File:SI_INSHOW.png]]  
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*When the shell explodes, the Chain Explosions will arc upwards before trickling down. Due to this, the most number of hits will be concentrated at the peak of that arc.
*When the shell explodes, the Chain Explosions will arc upwards before trickling down. Due to this, the most number of hits will be concentrated at the peak of that arc.
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets.
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets.
<br>
== Gallery ==
<gallery>
Image:SI RUMBLESHOT.png|Old icon of '''Rumble Shot'''.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
{{#ev:youtube|EUkNW2nuUDc|300|right}}[[Image:SI RUMBLESHOT.png|thumb|right|Old icon of '''Rumble Shot'''.]]
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Rumble Shot''' was an Active skill which had Chung fire a cannonball at the ground causing a chain of explosions.
|-
**This version bears a strong resemblance to the [[Wally's Underground Laboratory|Nasod Inspector]]'s attack. In one of Chung's victory quotes for the dungeon, he makes note of the Inspector's method of using its cannonballs, suggesting that this may be the origin of how he learned this skill.
! width="300px" | Video
! Description
|-
|{{#ev:youtube|EUkNW2nuUDc|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Rumble Shot''' was an Active skill which had Chung fire a cannonball at the ground causing a chain of explosions.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Rumble Shot''' added.
*'''Rumble Shot''' added.
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
*{{nerf|Doesn't hit bottom platform.}}
*{{nerf|Doesn't hit bottom platform.}}
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
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**Changed from '''Flexibility''' to '''Bravery''' skill.
**Changed from '''Flexibility''' to '''Bravery''' skill.
*Icon changed from [[Image:SI_RUMBLESHOT.png|30px]] to [[Image:RumbleShot(New).png|30px]]
*Icon changed from [[Image:SI_RUMBLESHOT.png|30px]] to [[Image:RumbleShot(New).png|30px]]
|-
| 03/17/2022 || rowspan=3 | 04/13/2022 || colspan=2 align="left" |
*'''Cannonball''' hitbox adjusted.
**'''Cannonball''' explodes in the air.
*{{nerf|'''Cannonball''' will get destroyed quicker.}}
**Damage consistency on most targets reduced as a result.
|-
| rowspan=2 | 03/24/2022 || colspan=2 align=left |
*{{buff|'''Cannonball''''s hitbox persists longer and hits occur in smaller intervals.}}
**'''Cannonball''' explodes on the ground again.
*{{buff|Hitbox location changed to be more compact.}}
**This increases damage potential on most targets.
*{{nerf|Histun duration reduced.}}
|-
| align=left |
*N/A
| align=left |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/28/2022 || 05/25/2022 || colspan=2 align=left |
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
{{DCSkills}}
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