Rumble Shot: Difference between revisions

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__NOTOC__{{Languages|Rumble Shot}}
__NOTOC__{{Languages|Rumble Shot}}
<div style="float: right;">{{#ev:youtube|EUkNW2nuUDc|300}}</div>
{{#ev:youtube|F19JQ1VCCEc|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_RUMBLESHOT.png]] <br>
| [[Image:RumbleShot(New).png]]
| '''[Active]''' Shoot consecutive explosions in a line.  
| {{SkillType|SA|B}} Shoot consecutive explosions in a line.
|-
|-
|
|
| {{SkillText|Cannonball|1}}
| {{SkillText|Cannonball|6}}
|-
|
| {{SkillText|True|Cooldown|4}}
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
 
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class !! Level Required
|-
|-
| [[Deadly Chaser]] || 35 || 48 || 56
| [[Deadly Chaser]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Skill Level !! Chain Explosions <br> (Magical) !! Max Hits !! Ammo Usage !! MP Usage !! Cooldown
! rowspan=2 | Mode !! rowspan=2 | Chain Explosion (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Shell Explosion !! Per Chain Explosion !! Chain Explosion Count
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 521% || rowspan=2 | 3 || rowspan=2 | 10 || rowspan="2" | 5 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 148%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 521% || rowspan=2 | 3 || rowspan=2 | 10 || rowspan="2" | 5 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds
|-
|-
| align="left" | 35 || 116% || 7 || 1 || 30 MP || 5 seconds
| {{PvP}} || 148%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Rumble Shot|Empowered, Critical|mp=300}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! colspan=3 | Persistent Rumble Shot !! colspan=3 | Regenerating (1) Rumble Shot
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
| dmg = 521
! KD Reduction !! MP Recover
| pvp_dmg = 148
|-
| hits = 10*5+3
| 48 || {{SkillText|Persistent|3}} || -24 KD || 56 || {{SkillText|Regenerating (1)|100}} || 30 MP
| avg_hits = 40
|}
| empowered = true
| bug = true
}}
* '''Average''' assumes 30 '''Chain Explosion''' hits.
 
<br>
 
== Related Skills ==
{{SkillTable
|
Gas Piston System.png; Gas Piston System Locked-Expert;
FPPhantom Shooter.png; Phantom Shooter
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*[[Rumble Shot]] pushes non Super Armored enemies, and goes right through Super Armored enemies.  
*'''Rumble Shot''' is capable of dealing many hits even on relatively small targets.
**It will also travel down platforms and any land that is one level downwards, but does not go up those.
*The missile itself will detonate either after a period of time or when it comes into contact with something.
***When used off of an edge, the explosions will continue traveling through the air.
*When the shell explodes, the '''Chain Explosions''' will arc upwards before trickling down, with the number of hits concentrated at the peak of that arc.
*'''Rumble Shot''' is unaffected by Skill Delay.
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets.
*In [[Awakening Mode]], the cannonball travels slightly faster.
*This skill is affected by the [[Free Training]] hit error, where each of the '''Chain Explosions''' deal an additional hit at maximum.
*The first few hits of '''Rumble Shot''' can hit enemies that are directly behind you.
<br>
<br>


== Updates ==
== Gallery ==
*11/06/2014 KR
<gallery>
**Doesn't hit bottom platform.
Image:SI RUMBLESHOT.png|Old icon of '''Rumble Shot'''.
</gallery>
<br>


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|EUkNW2nuUDc|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Rumble Shot''' was an Active skill which had Chung fire a cannonball at the ground causing a chain of explosions.
|}
<br>
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Rumble Shot''' added.
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
*{{nerf|Doesn't hit bottom platform.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Skill feature changed.
**Changed from '''Flexibility''' to '''Bravery''' skill.
*Icon changed from [[Image:SI_RUMBLESHOT.png|30px]] to [[Image:RumbleShot(New).png|30px]]
|-
| 03/17/2022 || rowspan=3 | 04/13/2022 || colspan=2 align="left" |
*'''Cannonball''' hitbox adjusted.
**'''Cannonball''' explodes in the air.
*{{nerf|'''Cannonball''' will get destroyed quicker.}}
**Damage consistency on most targets reduced as a result.
|-
| rowspan=2 | 03/24/2022 || colspan=2 align=left |
*{{buff|'''Cannonball''''s hitbox persists longer and hits occur in smaller intervals.}}
**'''Cannonball''' explodes on the ground again.
*{{buff|Hitbox location changed to be more compact.}}
**This increases damage potential on most targets.
*{{nerf|Histun duration reduced.}}
|-
| align=left |
*N/A
| align=left |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/28/2022 || 05/25/2022 || colspan=2 align=left |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/16/2023 || 03/15/2023 || colspan=2 align="left" |
* {{nerf|'''Damage''' decreased.}}
|}
<br>
== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
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|FR=Tir fracassant |FRName=Smashing Shot
|FR=Tir fracassant |FRName=Smashing Shot
|UK=Buster Blast
|UK=Buster Blast
|JP=ランブルショット |JPName=Rumble Shot
|CN=轰鸣爆破 |CNName=Roar Blast
|DE=Polternder Schuss |DEName=Rumble Shot
|ES=Disparo atronador |ESName=Thunder Shot
|IT=Sparo Chiassoso |ITName=Noisy Shot
|PL=Łomoczący Strzał |PLName=Rumble Shot
|BR=Disparo Estrondoso |BRName=Thunder Shot
}}
}}
<br>
<br>
{{DCSkills}}
{{SkillNav - Deadly Chaser}}
[[Category: Active Skills]]