Rumble Shot: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Rumble Shot}}
<div style="float: right;">{{#ev:youtube|EUkNW2nuUDc|300}}</div>
{{#ev:youtube|F19JQ1VCCEc|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_RUMBLESHOT.png]] <br>
| [[Image:RumbleShot(New).png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires out a pulsating cannonball, which pushes and damages monsters up to seven times.
| {{SkillType|SA|B}} Shoot consecutive explosions in a line.
|-
|
| {{SkillText|Cannonball|6}}
|-
|
| {{SkillText|True|Cooldown|4}}
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Shooting Guardian]]
| [[Deadly Chaser]] || 35
| <center>Lv5</center>
| <center>40 SP</center>
| <center>[[Skill Quest]]</center>
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
<tabber>
NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Ammo Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 65%
{{!}} align=center rowspan=5 {{!}} 7
{{!}} align=center rowspan=5 {{!}} 1
{{!}} align=center rowspan=5 {{!}} 40 MP
{{!}} align=center rowspan=5 {{!}} 7 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 80%
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 95%
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 110%
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 125%
{{!}}}
|-|
KR=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill<br>Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Level<br>Required'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Damage<br>(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Ammo Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
|-
|-
| align="center" | 1 || rowspan="2" | 50 || 82% ||  rowspan="20" | 7 ||  rowspan="20" | 1 ||  rowspan="20" | 30 || rowspan="20" | 6 seconds
! rowspan=2 | Mode !! rowspan=2 | Chain Explosion (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="center" | 2 || 85%
! Shell Explosion !! Per Chain Explosion !! Chain Explosion Count
|-
| colspan="8" | '''Normal'''
|-
|-
| align="center" | 3 || 53 || 89%
| {{PvE}} || 521% || rowspan=2 | 3 || rowspan=2 | 10 || rowspan="2" | 5 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="center" | 4 || 57 || 93%
| {{PvP}} || 148%
|-
| colspan="8" | '''[Enhanced]'''
|-
|-
| align="center" | 5 || 61 || 96%
| {{PvE}} || 521% || rowspan=2 | 3 || rowspan=2 | 10 || rowspan="2" | 5 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 18 Seconds
|-
|-
| align="center" | 6 || 65 || 100%
| {{PvP}} || 148%
|-
|}
| align="center" | 7 || 69 || 104%
<br>
|-
 
| align="center" | 8 || 73 || 107%
== [[Skill Traits]] ==
</tabber>
{{Traits|Chung|Rumble Shot|Empowered, Critical|mp=300}}
<br>


== [[Skill Note]] ==
== Total Damage ==
'''Name:''' Pulsated Cannon (NA) / Corrected chain reaction shots (개량 연쇄반응탄)(KR)
{{Damage|true|Chung
| dmg = 521
| pvp_dmg = 148
| hits = 10*5+3
| avg_hits = 40
| empowered = true
| bug = true
}}
* '''Average''' assumes 30 '''Chain Explosion''' hits.


'''Description:''' No MP is consumed but 2 AMMO will be consumed.
<br>
*Time of explosions will increase


== Related Skills ==
{{SkillTable
|
Gas Piston System.png; Gas Piston System Locked-Expert;
FPPhantom Shooter.png; Phantom Shooter
}}
<br>
<br>
== Tips and Details ==
== Tips and Details ==
*[[Rumble Shot]] is unlocked through the [[SQ_guide|Low Branch Skill Quest]].
*'''Rumble Shot''' is capable of dealing many hits even on relatively small targets.
**The quest can be obtained at Lv20 from Camilla, the PvP NPC.
*The missile itself will detonate either after a period of time or when it comes into contact with something.
*[[Rumble Shot]] pushes non SA enemies, and goes right through SA enemies.  
*When the shell explodes, the '''Chain Explosions''' will arc upwards before trickling down, with the number of hits concentrated at the peak of that arc.
**It will also travel down platforms and any land that is one level downwards, but does not go up those.
**Due to this, it is not recommended to have the shell explode at the peak of its arc against smaller targets.
*In [[Awakening Mode]], the cannonball travels slightly faster.
*This skill is affected by the [[Free Training]] hit error, where each of the '''Chain Explosions''' deal an additional hit at maximum.
<br>


<tabber>
== Gallery ==
|-|
<gallery>
NA=
Image:SI RUMBLESHOT.png|Old icon of '''Rumble Shot'''.
{{SGSkills}}
</gallery>
|-|
<br>
KR=
{{DCSkillsKR}}
</tabber>


== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|EUkNW2nuUDc|300}}
|Between its initial release and the 08/01/2019 KR Patch, '''Rumble Shot''' was an Active skill which had Chung fire a cannonball at the ground causing a chain of explosions.
|}
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Rumble Shot''' added.
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
*{{nerf|Doesn't hit bottom platform.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Skill feature changed.
**Changed from '''Flexibility''' to '''Bravery''' skill.
*Icon changed from [[Image:SI_RUMBLESHOT.png|30px]] to [[Image:RumbleShot(New).png|30px]]
|-
| 03/17/2022 || rowspan=3 | 04/13/2022 || colspan=2 align="left" |
*'''Cannonball''' hitbox adjusted.
**'''Cannonball''' explodes in the air.
*{{nerf|'''Cannonball''' will get destroyed quicker.}}
**Damage consistency on most targets reduced as a result.
|-
| rowspan=2 | 03/24/2022 || colspan=2 align=left |
*{{buff|'''Cannonball''''s hitbox persists longer and hits occur in smaller intervals.}}
**'''Cannonball''' explodes on the ground again.
*{{buff|Hitbox location changed to be more compact.}}
**This increases damage potential on most targets.
*{{nerf|Histun duration reduced.}}
|-
| align=left |
*N/A
| align=left |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/28/2022 || 05/25/2022 || colspan=2 align=left |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/16/2023 || 03/15/2023 || colspan=2 align="left" |
* {{nerf|'''Damage''' decreased.}}
|}
<br>


[[Category:Chung_Skills]]
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Chung}}
|KR= 럼블 샷  |KRName=Rumble Shot
|FR=Tir fracassant |FRName=Smashing Shot
|UK=Buster Blast
|JP=ランブルショット |JPName=Rumble Shot
|CN=轰鸣爆破 |CNName=Roar Blast
|DE=Polternder Schuss |DEName=Rumble Shot
|ES=Disparo atronador |ESName=Thunder Shot
|IT=Sparo Chiassoso |ITName=Noisy Shot
|PL=Łomoczący Strzał |PLName=Rumble Shot
|BR=Disparo Estrondoso |BRName=Thunder Shot
}}
<br>
{{SkillNav - Deadly Chaser}}