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Rune Slayer: Difference between revisions

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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[File:Combo - Rune Slayer 1.png|520px]]
| [[File:Combo - Rune Slayer 1.png|520px]]
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The standard {{CZ}}{{CZ}}{{CZ}}{{CZ}} combo is reworked to engulfing the last two slashes in flames. The flames do magical damage and the final {{CZ}} no longer knocks down, now doing hitstun.
*[[Elsword]]'s {{CZ}}{{CZ}}{{CZ}}{{CX}} can no longer be performed.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
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{{CViZ}} 149% Phy. Damage <br>
{{CViZ}} 183% Phy. Damage <br>
{{CViDeZ}} 76% Phy. Damage<br>
+ 107% Mag. Damage x2 <br>
{{CViDeZ}} 76% Phy. Damage<br>
+ 93% Mag. Damage x4
|-
| [[File:Combo - Rune Slayer 2.png|520px]]
|
After the standard {{CDR}}{{CX}} combo, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents.
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{{CDR}}<br>
{{CDeX}} 318% Phy. Damage <br>
{{CDeHoldZ}} 394% ~ 592% Mag. Damage <br>
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| [[File:Combo - Rune Slayer 3.png|520px]]
|  
|  
All fireballs used in combos are replaced with runes.
All fireballs used in combos are replaced with runes.
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{{CDeZ}} 341% Mag. Damage (4 MP) <br>
{{CDeZ}} 341% Mag. Damage (4 MP) <br>
{{CDeZ}} 436% Mag. Damage
{{CDeZ}} 436% Mag. Damage
|-
| [[File:Combo - Rune Slayer 2.png|520px]]
|
The standard {{CZ}}{{CZ}}{{CZ}}{{CZ}} combo is reworked to engulfing the last two slashes in flames. The flames do magical damage and the final {{CZ}} no longer knocks down, now doing hitstun.
*[[Elsword]]'s {{CZ}}{{CZ}}{{CZ}}{{CX}} can no longer be performed.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
|
{{CViZ}} 149% Phy. Damage <br>
{{CViZ}} 183% Phy. Damage <br>
{{CViDeZ}} 76% Phy. Damage<br>
+ 107% Mag. Damage x2 <br>
{{CViDeZ}} 76% Phy. Damage<br>
+ 93% Mag. Damage x4
|-
| [[File:Combo - Rune Slayer 3.png|520px]]
|
After the standard {{CDR}}{{CX}} combo, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents.
|
{{CDR}}<br>
{{CDeX}} 318% Phy. Damage <br>
{{CDeHoldZ}} 394% ~ 592% Mag. Damage <br>
|}
|}
=== Updates ===
=== Updates ===
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|-
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| 02/14/2013 || - || align="left" |  
| 02/14/2013 || - || align="left" |  
*{{buff|Movement delay after {{CDeX}}{{CDeZ}}{{CDeZ}}'s final {{CDeZ}} input decreased and launch height decreased.}}
*{{buff|Movement delay after {{CDeX}}{{CDeZ}}{{CIO|DeZ}} decreased and launch height decreased.}}
*{{buff|Removed hang time after {{CDRU}}{{CDeX}}{{CDeZ}}{{CDeZ}} and added the ability to dash cancel the combo.}}
*{{buff|Removed hang time after {{CDRU}}{{CDeX}}{{CDeZ}}{{CDeZ}} and added the ability to dash cancel the combo.}}
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|-
| 07/09/2015 || - || align="left" |  
| 07/09/2015 || - || align="left" |  
*Fixed issue where {{CDeX}}{{CDeZ}}{{CDeZ}}'s final {{CDeZ}} input would appear later if the command was interrupted.
*Fixed issue where {{CDeX}}{{CDeZ}}{{CIO|DeZ}} input would appear later if the command was interrupted.
|-
|-
| 07/23/2015 || 12/16/2015 || align="left" |  
| 07/23/2015 || 12/16/2015 || align="left" |  
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