Rune Slayer: Difference between revisions

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| [[Image:Rs12.png]]
| [[Image:Rs12.png]]
| '''Exploding Rune'''  
| '''Exploding Rune (NA Only)'''  
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed.
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed.
*''Post KR 02/14/2013 patch:''
*''Post KR 02/14/2013:''
**Launches a lower distance.
**Launches a lower distance.
**Shorter delay after exploding rune.
**Shorter delay after exploding rune.
*''Post KR 07/09/2015 patch:''
*''Post KR 07/09/2015:''
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down.
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down.
*''Post KR 07/23/2015:''
**Combo removed. A fireball version was given to [[Magic Knight]] instead, and is simply affected by Rune Slayer's Fireball to Rune conversion below.
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{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} 160% Phy. Damage <br>
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{{CDRU}}<br>
{{CDRU}}<br>
{{CDeX}} 200% Phy. Damage<br>
{{CDeX}} 200% Phy. Damage (??%)<br>
{{CDeZ}} 230% Mag. Damage<br>
{{CDeZ}} 230% Mag. Damage (??%)<br>
{{CViZ}} 270% Mag. Damage
{{CViZ}} 270% Mag. Damage (??%)
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| [[Image:Rs1.png]]
| [[Image:Rs1.png]]
| '''Flame Swing'''
| '''Flame Swing (KR Only)'''
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage.
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage.
*Note that the third and final Z are both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
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{{CViZ}}  100% Phy. Damage <br>
{{CViZ}}  163% Phy. Damage <br>
{{CViZ}}  120% Phy. Damage <br>
{{CViZ}}  201% Phy. Damage <br>
{{CViZ}}  ??% Phy. Damage + ??% Mag. Damage x2 <br>
{{CViZ}}/{{CDeZ}}  83% Phy. Damage + 117% Mag. Damage x2 <br>
{{CViZ}}  ??% Phy. Damage +??% Mag. Damage x4
{{CViZ}}/{{CDeZ}}  83% Phy. Damage + 102% Mag. Damage x4
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| [[Image:Rs2.png]]
| [[Image:Rs2.png]]
| '''Flame Pierce'''
| '''Flame Pierce (KR Only)'''
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.
*This combo is shown on Magic Knight as well, though it is unknown what the differences are, or if there is simply a mistake somewhere.
*This combo is shown on Magic Knight as well, though it is unknown what the differences are, or if there is simply a mistake somewhere.
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{{CDR}}<br>
{{CDR}}<br>
{{CViZ}} 120% Phy. Damage <br>
{{CViZ}} ??% Phy. Damage <br>
{{CViZ}} 160% Phy. Damage <br>
{{CViZ}} ??% Phy. Damage <br>
{{CDeZ}} ??% Phy. Damage + ??% Mag. Damage x2
{{CDeZ}} ??% Phy. Damage + ??% Mag. Damage x2
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| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}}
| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}<br>{{CDR}}{{CDeX}}{{CDeHoldZ}}
| '''Launch Burst'''
| '''Launch Burst (KR Only)'''
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}
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{{CDR}}<br>
{{CDR}}<br>
{{CDeX}} 160% Phy. Damage <br>
{{CDeX}} ??% Phy. Damage <br>
{{CDeZ}} ??% Mag. Damage <br>
{{CDeZ}} ??% Mag. Damage <br>
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