Rune Slayer: Difference between revisions

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| [[Image:Rs12.png]]
| [[Image:Rs12.png]]
| '''Exploding Rune'''  
| '''Exploding Rune'''  
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. If fully charged, the rune will not launch grounded opponents.
Changes the fireball in [[Magic Knight]]'s {{CX}}{{CZ}}{{CZ}} to a rune. The rune has a heavier hitstun and launches enemies less high.
*''Post 02/14/2013 KR patch:''
**Launches a lower distance.
**Shorter delay after exploding rune.
*''Post 07/09/2015 KR patch:''
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeX}} 287% Phy. Damage <br>
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| [[Image:Rs11.png]]
| [[Image:Rs11.png]]
| '''Aerial Rune'''  
| '''Aerial Rune'''  
Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected. The rune can pierce twice.
Changes the fireball in [[Magic Knight]]'s {{CDRU}}{{CX}}{{CZ}} combo to a rune. The rune will remain in place until an additional {{CZ}} is pressed, firing it down at a 45° angle, covering a moderate distance. The rune can be absorbed but not reflected and can pierce twice.
*''Post 2/14/2013 KR patch:''
*It is possible to dash cancel the combo after the first {{CZ}}, allowing you to repeat the combo and remain in the air indefinitely. [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video''''']
**Allows you to air dash '''immediately''' after {{CDRU}}{{CX}}{{CZ}} (Meaning you can keep doing {{CDRU}}{{CX}}{{CZ}} in a straight line until you mess up). [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video''''']
**Removed the hang time after shooting the rune.
*''Post 11/16/2016 KR patch:''
**Rune cast size decreased.
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{{CDRU}}<br>
{{CDRU}}<br>
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| [[Image:Rs1.png]]
| [[Image:Rs1.png]]
| '''Flame Swing'''
| '''Flame Swing'''
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage.  
Modifies [[Elsword|Knight]]'s {{CZ}}{{CZ}}{{CZ}}{{CZ}}, engulfing the last two slashes in flames. The flames do magical damage and the final {{CZ}} no longer knocks down.
{{CZ}}{{CZ}}{{CZ}}{{CX}} can no longer be performed.
*[[Elsword|Knight]]'s {{CZ}}{{CZ}}{{CZ}}{{CX}} can no longer be performed.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
*''Post 07/23/2015 KR patch:''
**New combo added.
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{{CViZ}} 149% Phy. Damage <br>
{{CViZ}} 149% Phy. Damage <br>
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| '''Launch Burst'''
| '''Launch Burst'''
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents.
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}. If fully charged, the rune will not launch grounded opponents.
*''Post 07/23/2015 KR patch:''
**New combo added.
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{{CDR}}<br>
{{CDR}}<br>
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{{CDeHoldZ}} 394% ~ 592% Mag. Damage <br>
{{CDeHoldZ}} 394% ~ 592% Mag. Damage <br>
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=== Updates ===
{{tt|02/14/2013 KR|{{*}}{{CDeX}}{{CDeZ}}{{CDeZ}} launch height decreased. Delay after rune explosion decreased.<br>
{{*}}Removed hang time after {{CDRU}}{{CDeX}}{{CDeZ}}{{CDeZ}} and added the ability to dash cancel the combo.|text-align=left}} ·
{{tt|07/09/2015 KR|{{*}}Fixed rune explosion in {{CDeX}}{{CDeZ}}{{CDeZ}} appearing later when command is interrupted.|text-align=left}} ·
{{tt|07/23/2015 KR|{{*}}Added new {{CDR}}{{CDeX}}{{CDeHoldZ}} combo.<br>
{{*}}Added flame variant of [[Elsword|Knight]]'s {{CViZ}}{{CViZ}}{{CViZ}}{{CViZ}}.|text-align=left}} ·
{{tt|11/16/2016 KR|{{*}}Rune size in {{CDRU}}{{CDeX}}{{CDeZ}}{{CDeZ}} decreased.|text-align=left}}
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