Rune Slayer/fr: Difference between revisions

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== Combos ajoutés ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="30%" |Image  
! width="25%" |Image  
! width="50%" |Description
! width="50%" |Description
! width="20%" |Dégâts <br>'''NOTE''': Les dégâts des runes sont calculés sans le passif [[Enhanced Fireball/fr]].
! width="25%" |Damage<br>'''''NOTE''''': Rune Damage is calculated before [[Enhanced Fireball]].
|-
| [[Image:Rs3FR.png]]
| '''Runes'''
All fireballs used in combos are replaced with runes.
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|-
|-
| [[Image:FrRS.png]]
| [[Image:FrRS.png]]
| style="border-style: solid; border-width: 1px" | '''Rune Explosive'''  
| '''Exploding Rune'''  
Elsword fait apparaître une rune devant lui et l'accroît. Il la fait ensuite exploser pour les projeter dans les airs. (Peut être répété en utilisant des actifs ou en ayant un haut % de rapidité.)
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Attack Speed.
*''Post KR 2/14 patch:''
**Projette sur une plus courte distance
**Délai plus court après l'explosion du rune.
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{{CX}} 160% Dégâts Phy. <br>
{{CDeX}} 160% Phy. Damage <br>
{{CW}} 100% Dégâts Mag. <br>
{{CDeZ}} 200% Mag. Damage <br>
{{CW}} 200% Dégâts Mag.  
{{CDeZ}} 230% Mag. Damage
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|-
| [[Image:FrRS1.png]]
| [[Image:FrRS1.png]]
| style="border-style: solid; border-width: 1px" | '''Rune Aérienne'''  
| '''Aerial Rune'''  
Dans les airs, Elsword fait apparaître une rune et la propulse à 45° vers le sol, ce qui le protège. Contrairement à l'ancienne version, avant de la lancer, Elsword faisait apparaître une rune qui paralysait la cible et la laissait vulnérable pour d'autres combos.
Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected.
*''Post KR 2/14 patch:''
**Possibilité de courir '''immédiatement''' après avoir fait >>^xw (Signifie que vous pouvez continuer à faire >>^xw sur une ligne droite jusqu'à que vous êtes à court de MP). [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Vidéo''''']
**Le temps de suspension est supprimé après avoir lancé la rune.
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 200% Dégâts Phy. <br>
{{CDeX}} 200% Phy. Damage (??%)<br>
{{CW}} 100% Dégâts Mag. <br>
{{CDeZ}} 230% Mag. Damage (??%)<br>
{{CW}} 200% Dégâts Mag.
{{CViZ}} 270% Mag. Damage (??%)
|-
| [[Image:Rs1FR.png]]
| '''Flame Swing'''
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
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{{CViZ}}  163% Phy. Damage <br>
{{CViZ}}  201% Phy. Damage <br>
{{CViZ}}/{{CDeZ}}  83% Phy. Damage + 117% Mag. Damage x2 <br>
{{CViZ}}/{{CDeZ}}  83% Phy. Damage + 102% Mag. Damage x4
|-
| [[Image:Rs2FR.png]]
| '''Flame Pierce'''
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
*[[Magic Knight]] is able to perform this combo before becoming [[Rune Slayer]], which was likely done to replace its previous dash attack extension.
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{{CDR}}<br>
{{CViZ}} 190% Phy. Damage <br>
{{CViZ}} 229% Phy. Damage <br>
{{CViZ}}/{{CDeZ}} 255% Phy. Damage +57% Mag. Damage x2
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| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}
----
{{CDR}}{{CDeX}}{{CDeHoldZ}}
| '''Launch Burst'''
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}
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{{CDR}}<br>
{{CDeX}} 350% Phy. Damage <br>
{{CDeZ}} 230% Mag. Damage <br>
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