Rune Slayer/it: Difference between revisions

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=== Combo ===
 
= Additional Combos  ==
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! width="30%" |Image
[[Image:Elsword classe 2-2 Combo 1.png|450px]]  
! width="50%" |Description
 
! width="20%" |Damage<br>'''''NOTE''''': Damage is calculated before [[Thinking Outside the Box]] and [[Rune Mastery]].
| '''Runa esplosiva'''  
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Blocchi il nemico con un poderoso fendente, poi fai esplodere una runa sul suo corpo.
| [[Image:Rs3.png]]
 
| '''Runes'''
All fireballs used in combos are replaced with runes.
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| [[Image:Rs12.png]]
| '''Exploding Rune'''
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Attack Speed.
*''Post KR 02/14/2013:''
**Launches a lower distance.
**Shorter delay after exploding rune.
*''Post KR 07/09/2015:''
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down.
*''Post KR 07/23/2015:''
**A fireball version was given to [[Magic Knight]] instead, and is simply affected by Rune Slayer's Fireball to Rune conversion below.
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{{CDeX}} 287% Phy. Damage <br>
{{CDeZ}} 255% Mag. Damage <br>
{{CDeZ}} 332% Mag. Damage
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| [[Image:Rs11.png]]
| '''Aerial Rune'''
Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected.
*''Post KR 2/14 patch:''
**Allows you to air dash '''immediately''' after {{CDRU}}{{CX}}{{CZ}} (Meaning you can keep doing {{CDRU}}{{CX}}{{CZ}} in a straight line until you mess up). [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video''''']
**Removed the hang time after shooting the rune.
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{{CDRU}}<br>
{{CDeX}} 299% Phy. Damage <br>
{{CDeZ}} 287% Mag. Damage <br>
{{CDeZ}} 367% Mag. Damage
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| [[Image:Rs1.png]]
| '''Flame Swing'''
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage.
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
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{{CViZ}}  149% Phy. Damage <br>
{{CViZ}}  183% Phy. Damage <br>
{{CViZ}}/{{CDeZ}}  76% Phy. Damage + 90% Mag. Damage x2 <br>
{{CViZ}}/{{CDeZ}}  76% Phy. Damage + 78% Mag. Damage x4
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| [[Image:Rs2.png]]
| '''Flame Pierce'''
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
*[[Magic Knight]] is able to perform this combo before becoming [[Rune Slayer]], which was likely done to replace its previous dash attack extension.
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{{CDR}}<br>
{{CViZ}} 173% Phy. Damage <br>
{{CViZ}} 209% Phy. Damage <br>
{{CViZ}}/{{CDeZ}} 235% Phy. Damage +82% Mag. Damage x2
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| align="center" | {{CDR}}{{CDeX}}{{CDeZ}}
[[Image:Elsword classe 2-2 Combo 2.png|450px]]
----
{{CDR}}{{CDeX}}{{CDeHoldZ}}
| '''Launch Burst'''
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}}
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{{CDR}}<br>
{{CDeX}} 318% Phy. Damage <br>
'''EITHER'''<br>
{{CDeZ}} 332% Mag. Damage <br>
'''OR'''<br>
{{CDeHoldZ}} 83% Mag. Damage <br>
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{{SkillText|Combo|2}}


| '''Runa volante'''
Elsword invoca in volo una runa che blocca il nemico, per poi lanciare sul nemico.
*NOTA:La runa è più veloce e ha una gittata maggiore della palla di fuoco.
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