Rune Slayer/it: Difference between revisions
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= Additional Combos == | |||
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[[Image: | ! width="50%" |Description | ||
! width="20%" |Damage<br>'''''NOTE''''': Damage is calculated before [[Thinking Outside the Box]] and [[Rune Mastery]]. | |||
| ''' | |- | ||
| [[Image:Rs3.png]] | |||
| '''Runes''' | |||
All fireballs used in combos are replaced with runes. | |||
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| [[Image:Rs12.png]] | |||
| '''Exploding Rune''' | |||
After doing the standard {{CX}} combo, summon a rune directly in front of you and expand it, making it explode and launching enemies into the air. Can be looped by using actives or having high Attack Speed. | |||
*''Post KR 02/14/2013:'' | |||
**Launches a lower distance. | |||
**Shorter delay after exploding rune. | |||
*''Post KR 07/09/2015:'' | |||
**Fixed error where Rune explosions sometimes appeared for {{CX}}{{CZ}}{{CZ}} command even though the command failed to execute due to falling down. | |||
*''Post KR 07/23/2015:'' | |||
**A fireball version was given to [[Magic Knight]] instead, and is simply affected by Rune Slayer's Fireball to Rune conversion below. | |||
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{{CDeX}} 287% Phy. Damage <br> | |||
{{CDeZ}} 255% Mag. Damage <br> | |||
{{CDeZ}} 332% Mag. Damage | |||
|- | |||
| [[Image:Rs11.png]] | |||
| '''Aerial Rune''' | |||
Replaces [[Magic Knight]] {{CDRU}}{{CX}}{{CZ}} combo. While airborne, casts a rune in the air and then propels it downward at a 45° angle, covering a moderate distance and pierces all enemies. Unlike the old version, before launching it down, you pop the rune out. Rune can be absorbed but not reflected. | |||
*''Post KR 2/14 patch:'' | |||
**Allows you to air dash '''immediately''' after {{CDRU}}{{CX}}{{CZ}} (Meaning you can keep doing {{CDRU}}{{CX}}{{CZ}} in a straight line until you mess up). [http://www.youtube.com/watch?v=W7k8RJ4UX1g'''''Video'''''] | |||
**Removed the hang time after shooting the rune. | |||
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{{CDRU}}<br> | |||
{{CDeX}} 299% Phy. Damage <br> | |||
{{CDeZ}} 287% Mag. Damage <br> | |||
{{CDeZ}} 367% Mag. Damage | |||
|- | |||
| [[Image:Rs1.png]] | |||
| '''Flame Swing''' | |||
Nearly identical to Elsword's normal {{CZ}}{{CZ}}{{CZ}}{{CZ}}, the 3rd and 4th {{CZ}} are now engulfed in flames and it no longer knocks down. The flames do magical damage. | |||
*Note that the flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality. | |||
| | |||
{{CViZ}} 149% Phy. Damage <br> | |||
{{CViZ}} 183% Phy. Damage <br> | |||
{{CViZ}}/{{CDeZ}} 76% Phy. Damage + 90% Mag. Damage x2 <br> | |||
{{CViZ}}/{{CDeZ}} 76% Phy. Damage + 78% Mag. Damage x4 | |||
|- | |||
| [[Image:Rs2.png]] | |||
| '''Flame Pierce''' | |||
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow. | |||
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality. | |||
*[[Magic Knight]] is able to perform this combo before becoming [[Rune Slayer]], which was likely done to replace its previous dash attack extension. | |||
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{{CDR}}<br> | |||
{{CViZ}} 173% Phy. Damage <br> | |||
{{CViZ}} 209% Phy. Damage <br> | |||
{{CViZ}}/{{CDeZ}} 235% Phy. Damage +82% Mag. Damage x2 | |||
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| | | align="center" | {{CDR}}{{CDeX}}{{CDeZ}} | ||
---- | |||
{{CDR}}{{CDeX}}{{CDeHoldZ}} | |||
| '''Launch Burst''' | |||
After launching with {{CX}}, explode a rune beneath the enemy to launch them up once more. The rune can be delayed for a short time by holding down {{CZ}} | |||
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{{CDR}}<br> | |||
{{CDeX}} 318% Phy. Damage <br> | |||
'''EITHER'''<br> | |||
{{CDeZ}} 332% Mag. Damage <br> | |||
'''OR'''<br> | |||
{{CDeHoldZ}} 83% Mag. Damage <br> | |||
|} | |||
{{SkillText|Combo|2}} | |||
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