Rusty Child: Difference between revisions

→‎Trivia: Just noticed this, nothing specifically grants them their system, for NI it's there for commands from the get-go.
(→‎Trivia: Just noticed this, nothing specifically grants them their system, for NI it's there for commands from the get-go.)
Line 123: Line 123:
*'''Nisha''' looks almost identical to how she appears initially, but the upper section has been overgrown by the dark blue flower, and the bottom section has shattered, with the pieces spiraling towards the center of the "mirror". The black aura originally contained is dripping out of the bottom as a result, and is no longer filling up the entire frame.
*'''Nisha''' looks almost identical to how she appears initially, but the upper section has been overgrown by the dark blue flower, and the bottom section has shattered, with the pieces spiraling towards the center of the "mirror". The black aura originally contained is dripping out of the bottom as a result, and is no longer filling up the entire frame.
*Strangely, despite both the [[Sentimental Point System|Awakening Skill]] and [[Crunch N' Munch]] using the same thorn vines this path is entirely based around, this path deals Physical damage, not Magical. The same goes for various of the black aura effects used in attacks like {{CU}}{{CZ}}{{CZ}} and [[Oopsie!]], which again clash with the damage type used for those same effects in [[Splashy Splashy]].
*Strangely, despite both the [[Sentimental Point System|Awakening Skill]] and [[Crunch N' Munch]] using the same thorn vines this path is entirely based around, this path deals Physical damage, not Magical. The same goes for various of the black aura effects used in attacks like {{CU}}{{CZ}}{{CZ}} and [[Oopsie!]], which again clash with the damage type used for those same effects in [[Splashy Splashy]].
*Unlike all other additional systems like [[You and I]] or [[Wavering Faith]], this class's system gauge is not given by a passive at all, simply being granted the moment you job change.
*Unlike most other additional systems like [[You and I]] or [[Wavering Faith]], this class's system gauge is not given by a passive at all, simply being granted the moment you job change, similarly to the Overheat/Blood Hit mechanic granted to [[Weapon Taker]] and [[Dark Knight]] respectively.
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