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Rusty Child: Difference between revisions

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|tree=[[Image:Icon - Laby.png|40px|link=Laby]] > [[Image:Icon - Rusty Child.png|40px|link=Rusty Child]] > [[Image:Icon - Daydreamer.png|40px|link=Daydreamer]] > [[Image:Icon - Daydreamer (Trans).png|40px|link=Daydreamer/Transcendence]] > [[Image:Icon - Nisha Labyrinth.png|40px|link=Nisha Labyrinth]]
|tree=[[Image:Icon - Laby.png|40px|link=Laby]] > [[Image:Icon - Rusty Child.png|40px|link=Rusty Child]] > [[Image:Icon - Daydreamer.png|40px|link=Daydreamer]] > [[Image:Icon - Daydreamer (Trans).png|40px|link=Daydreamer/Transcendence]] > [[Image:Icon - Nisha Labyrinth.png|40px|link=Nisha Labyrinth]]
|Art=
|Art=
|RD=[[File:Korean_Flag.png|20px]] 31 January 2019<br>[[File:Chinese Flag.png|20px]] 6 March 2019<br>[[File:Flag-us.png|20px]] 6 March 2019<br>[[File:Thailand_Flag.png|20px]] 6 March 2019<br>[[File:Flag-tw.png|20px]] 7 March 2019<br>[[File:Japanese Flag.png|20px]] 13 March 2019
|RD=[[File:Korean_Flag.png|20px]] 31 January 2019<br>[[File:Chinese Flag.png|20px]] 6 March 2019<br>[[File:Flag-us.png|20px]] 6 March 2019<br>[[File:Thailand_Flag.png|20px]] 6 March 2019<br>[[File:Flag-tw.png|20px]] 7 March 2019<br>[[File:Japanese Flag.png|20px]] 13 March 2019<br>[[File:Europeanunion.png|20px]] 28 August 2019
|Height=
|Height=
|Weight=
|Weight=
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| Range=3
| Range=3
| Difficulty=2
| Difficulty=2
| Damage=P
}}
}}
}}
}}
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Rely on Nisha and hide<br>fear and anxiety while<br>reminisce the memory of the forest.
Rely on Nisha and hide<br>fear and anxiety while<br>reminisce the memory of the forest.
{{Specialty|
{{Specialty|
|[[File:RustyChildSkill4.png|link=Poco...!]]|Poco...!|-
|[[File:RustyChildSkill4.png|link=Poco...!]]|Poco...!|'''When reacting to Laby's skill, fire homing projectiles and grow. Damage increase per growth stage.'''
|[[File:RustyChildSkill6.png|link=Bad Dream]]|Bad Dream|-
|[[File:RustyChildSkill6.png|link=Bad Dream]]|Bad Dream|'''Multi hit near Laby. Last hit will apply immobility debuff.'''
|[[File:RustyChildSkill8.png|link=Bramble, Grow!]]|Bramble, Grow!|-
|[[File:RustyChildSkill8.png|link=Bramble, Grow!]]|Bramble, Grow!|'''Grow a huge bramble ahead to deal great damage. Damage increase when using Sentimental Points.
|[[File:RustyChildPassive1.png|link=You mean, like this?]]|You mean, like this?|-
|[[File:RustyChildPassive1.png|link=Like This?]]|Like This?|'''Increase Physical Attack Power, Awakening Charge Speed, and Awakening Duration.'''
}}
}}
<br>
<br>
{{#Widget:AdsenseR}}
{{#Widget:AdsenseR}}
=== Background ===
=== Background ===
Laby's excitement from entering a new world soon faded and was replaced by a feeling of discomfort. She could not shake the feeling away eventually leading her to make a mistake in the battlefield. Despite this, she was able to defeat the enemies with Nisha’s help. Bellonde, however, was injured in the process and his wounds were not healing immediately like hers. She finally realized where her feelings of discomfort were coming from.  
Laby's excitement from entering a new world soon faded and was replaced by a feeling of discomfort. She could not shake the feeling away eventually leading her to make a mistake in the battlefield. Despite this, she was able to defeat the enemies with Nisha's help. Bellonde, however, was injured in the process and his wounds were not healing immediately like hers. She finally realized where her feelings of discomfort were coming from.  


There was no one else like her outside the forest. She realized she was different when she was inside the forest and until now, she was still different even outside. The troubled Laby seeks Nisha's comfort realizing that no matter what happens, Nisha will always be with Laby.  
There was no one else like her outside the forest. She realized she was different when she was inside the forest and until now, she was still different even outside. The troubled Laby seeks Nisha's comfort realizing that no matter what happens, Nisha will always be with Laby.  
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|  
|  
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} <br>
{{CZ}} 183% Phy. Damage<br>
{{CX}}
{{CX}} 326% Phy. Damage
|-
|-
| [[File:RustyChildCombo2.png]]
| [[File:RustyChildCombo2.png]]
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|  
|  
{{CU}} <br>
{{CU}} <br>
{{CZ}} <br>
{{CZ}} 163% Phy. Damage<br>
{{CZ}}
{{CZ}} 197% Phy. Damage + 189% Phy. Damage
|}
|}
<br>
<br>
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== Growth ==
== Growth ==
[[File:GrowthGauge.png|right|thumb|200px|Growth Gauge, empty (left) and full (right).]]
[[File:GrowthGauge.png|right|thumb|200px|Growth Gauge, empty (left) and full (right).]]
Upon advancing to '''Rusty Child''' a new gauge will appear next to your Skill Slot, consisting of a blue flower with empty petals representing '''Growth''' stages.<br><br>Gain one stage per <font color="fa77ba">'''[Laby's Friend?]'''</font> skill used while a <font color="#ff2bad">'''[Memory of the Forest]'''</font> is on the field, up to a maximum of 5.<br>Enhances the response attack and sacrifice attack for each Growth stage.<br>Growth stages also affect certain passives.<br><br>Gaining Growth has a cooldown of 3 seconds, and only one <font color="#ff2bad">'''[Memory of the Forest]'''</font> can be active on the field at any time. Sacrificing one will always consume all '''Growth''' stages from the gauge. If a <font color="#ff2bad">'''[Memory of the Forest]'''</font> skill is in a [[Transcendence]] Skill Slot, it will only gain damage on its initial summoning attack. <font color="#ff2bad">'''[Memory of the Forest]'''</font> skills also do not go on cooldown until they are sacrificed. Additionally, any response skill will always gain the effect of 1 Growth stage at minimum when used.<br><br>
Upon advancing to '''Rusty Child''' a new gauge will appear next to your Skill Slot, consisting of a blue flower with empty petals representing '''Growth''' stages.<br><br>Gain one stage per <font color="fa77ba">'''[Laby's Friend?]'''</font> skill used while a <font color="#ff2bad">'''[Memory of the Forest]'''</font> is on the field, up to a maximum of 5.<br>Enhances the response attack and sacrifice attack for each Growth stage.<br>Growth stages also affect certain passives.<br><br>Gaining Growth has a cooldown of 3 seconds '''(NA)''' / 2 seconds '''(KR)''', and only one <font color="#ff2bad">'''[Memory of the Forest]'''</font> can be active on the field at any time. Sacrificing one will always consume all '''Growth''' stages from the gauge. If a <font color="#ff2bad">'''[Memory of the Forest]'''</font> skill is in a [[Transcendence]] Skill Slot, it will only gain damage on its initial summoning attack. <font color="#ff2bad">'''[Memory of the Forest]'''</font> skills also do not go on cooldown until they are sacrificed. Additionally, any response skill will always gain the effect of 1 Growth stage at minimum when used.<br><br>
<font color="#ff2bad">'''[Memory of the Forest]'''</font> skills include [[Poco...!]], [[Wooki...!]], [[Zumyu...!]] and [[Bibi...!]].<br><font color="fa77ba">'''[Laby's Friend?]'''</font> skills include all other Special Active skills, except those gained at [[Laby]]'s Base class.<br>'''Growth''' specifically affects the passives [[Not Alone]], [[Awakened Will: Daydreamer]] and [[Equivalent Exchange]].
<font color="#ff2bad">'''[Memory of the Forest]'''</font> skills include [[Poco...!]], [[Wooki...!]], [[Zumyu...!]] and [[Bibi...!]].<br><font color="fa77ba">'''[Laby's Friend?]'''</font> skills include all other Special Active skills, except those gained at [[Laby]]'s Base class.<br>'''Growth''' specifically affects the passives [[Not Alone]], [[Awakened Will: Daydreamer]] and [[Equivalent Exchange]].


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|-
|-
| 02/21/2019 || - || colspan=2 align="left" |  
| 02/21/2019 || - || colspan=2 align="left" |  
{{buff|Growth gain cooldown decreased}}
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
{{buff|Growth gain cooldown decreased}}
{{buff|Growth gain cooldown decreased}}
|}
|}
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=== Miscellaneous ===
=== Miscellaneous ===
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:RustyChildPose.png|Idle Pose and Promo avatar.
</Gallery>
</Gallery>
<br>
<br>
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**The small vines on her back gain thorns and grow into a nearly tail-like appearance, and the bright blue flower bud on her chest has bloomed open, revealing a dark purple flower.
**The small vines on her back gain thorns and grow into a nearly tail-like appearance, and the bright blue flower bud on her chest has bloomed open, revealing a dark purple flower.
*'''Nisha''' looks almost identical to how she appears initially, but the upper section has been overgrown by the dark blue flower, and the bottom section has shattered, with the pieces spiraling towards the center of the "mirror". The black aura originally contained is dripping out of the bottom as a result, and is no longer filling up the entire frame.
*'''Nisha''' looks almost identical to how she appears initially, but the upper section has been overgrown by the dark blue flower, and the bottom section has shattered, with the pieces spiraling towards the center of the "mirror". The black aura originally contained is dripping out of the bottom as a result, and is no longer filling up the entire frame.
*Strangely, despite both the [[Sentimental Point System|Awakening Skill]] and [[Crunch N' Munch]] using the same thorn vines this path is entirely based around, this path deals Physical damage, not Magical. The same goes for various of the black aura effects used in attacks like {{CU}}{{CZ}}{{CZ}} and [[Oops!]], which again clash with the damage type used for those same effects in [[Splashy Splashy]].
*Strangely, despite both the [[Sentimental Point System|Awakening Skill]] and [[Crunch N' Munch]] using the same thorn vines this path is entirely based around, this path deals Physical damage, not Magical. The same goes for various of the black aura effects used in attacks like {{CU}}{{CZ}}{{CZ}} and [[Oopsie!]], which again clash with the damage type used for those same effects in [[Splashy Splashy]].
*Unlike all other additional systems like [[You and I]] or [[Wavering Faith]], this class's system gauge is not given by a passive at all, simply being granted the moment you job change.
*Unlike most other additional systems like [[You and I]] or [[Wavering Faith]], this class's system gauge is not given by a passive at all, simply being granted the moment you job change, similarly to the Overheat/Blood Hit mechanic granted to [[Weapon Taker]] and [[Dark Knight]] respectively.
<br>
<br>


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|Color={{ColorSel|CharLight|Laby}}
|Color={{ColorSel|CharLight|Laby}}
|KR=러스티 차일드    |KRName=Rusty Child
|KR=러스티 차일드    |KRName=Rusty Child
|CN=黯淡萌萝 |CNName=Gloom Loli
|CN=黯淡萌萝 |CNName=Gloomy Child
|BR=Criança Ávida |BRName=Avid Child
|BR=Criança Ávida |BRName=Avid Child
|TW=活力女孩 |TWName=Sparky Girl
|JP=ラスティーチャイルド |JPName=Rusty Child
|DE=Finsterspross |DEName=Gloomy Bud
|ES=Niña gris |ESName=Rusty Child
|FR=Bébé obscur |FRName=Gloomy Baby
|IT=Bocciolo oscuro |ITName=Gloomy Bud
|PL=Nishka |PLName=Little Nisha
}}
}}


{{Characters}}
{{Characters}}
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