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Saber Knight: Difference between revisions

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! width="20%" |Damage
! width="20%" |Damage
|-
|-
| [[File:SKcombo1.png]]  
| [[File:Combo - Saber Knight 1.png|520px]]  
| '''Running Pierce'''  
| '''Running Pierce'''  
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can thrust through the enemies.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can thrust through the enemies.
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{{CViZ}} 245% Phy. Damage
{{CViZ}} 245% Phy. Damage
|-
|-
| [[File:SKcombo2.png]]  
| [[File:Combo - Saber Knight 2.png|520px]]  
| '''Running Uppercut'''  
| '''Running Uppercut'''  
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies leaving them open for further comboing.
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, you can slash enemies leaving them open for further comboing.
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{{CDeX}} 245% Phy. Damage
{{CDeX}} 245% Phy. Damage
|-
|-
| [[File:SKcombo3.png]]
| [[File:Combo - Saber Knight 3.png|520px]]  
| '''Dropping Smash'''
After doing the standard {{CDRU}}{{CX}}{{CX}}, you can strike downwards and slash another 180° slash to push enemies back.
*Before turning into [[Grand Master]], this command is bugged and will often times not work. The second {{CX}} will have the same damage value as base, and be unable to be followed up by the third {{CX}}.
|
{{CDRU}} <br>
{{CDeX}} 299% Phy. Damage <br>
{{CDeX}} 335% Phy. Damage <br>
{{CDeX}} 371% Phy. Damage
|-
| [[File:SKcombo4.png]]  
| '''Furious Windmill'''
| '''Furious Windmill'''
After doing the standard {{CX}}{{CX}} combo, you can switch to spinning repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or not pressing {{CX}}. You are able to move left and right while spinning.
After doing the standard {{CX}}{{CX}} combo, you can switch to spinning repeatedly (in Super Armor) by rapidly pressing {{CConX}}. You will end the spinning with a swing by either finishing the combo or not pressing {{CX}}. You are able to move left and right while spinning.
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+ 125% Phy. Damage
+ 125% Phy. Damage
|-
|-
| [[File:SKCombo5.png]]
| [[File:Combo - Saber Knight 4.png]]
| '''Dropping Smash'''
After doing the standard {{CDRU}}{{CX}}{{CX}}, you can strike downwards and slash another 180° slash to push enemies back.
*Before turning into [[Grand Master]], this command is bugged and will often times not work. The second {{CX}} will have the same damage value as base, and be unable to be followed up by the third {{CX}}.
|
{{CDRU}} <br>
{{CDeX}} 299% Phy. Damage <br>
{{CDeX}} 335% Phy. Damage <br>
{{CDeX}} 371% Phy. Damage
|-
| [[File:Combo - Saber Knight 5.png]]
|'''Quick Dive'''
|'''Quick Dive'''
After doing the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CZ}}{{CZ}} combo, you can quickly dive down and execute the '''Dropping Smash''' Combo.
After doing the standard {{CDRU}}{{CZ}} or {{CDRU}}{{CZ}}{{CZ}} combo, you can quickly dive down and execute the '''Dropping Smash''' Combo.
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