Saber Knight: Difference between revisions
→Additional Combos
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| [[File:Combo - Saber Knight 1.png|520px]] | | [[File:Combo - Saber Knight 1.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, | After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, thrust through the enemies while turning around to face them. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| [[File:Combo - Saber Knight 2.png|520px]] | | [[File:Combo - Saber Knight 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, | After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, slash enemies, leaving them open for further comboing. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
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| [[File:Combo - Saber Knight 3.png|520px]] | | [[File:Combo - Saber Knight 3.png|520px]] | ||
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After doing the standard {{CX}}{{CX}} combo, | After doing the standard {{CX}}{{CX}} combo, perform a spinning attack by pressing {{CDX}} while in Super Armor. The spinning attack can be extended by rapidly pressing {{CConX}}. | ||
*The input timing for the combo to continue into this combo instead of the base {{CX}}{{CX}}{{CX}} is extremely small, so holding {{CD}} even before inputting the first {{CX}} is advised. | *The input timing for the combo to continue into this combo instead of the base {{CX}}{{CX}}{{CX}} is extremely small, so holding {{CD}} even before inputting the first {{CX}} is advised. | ||
*The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | *The windmill attack's range is smaller than the animation would suggest, so it is nearly impossible to land all of the hits unless you are right up against a large or Super Armored target or are using [[Sword of Victory]] to increase the range of Elesis' attacks. | ||
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| [[File:Combo - Saber Knight 4.png]] | | [[File:Combo - Saber Knight 4.png]] | ||
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After doing the standard {{CDRU}}{{CX}}{{CX}} combo, | After doing the standard {{CDRU}}{{CX}}{{CX}} combo, launch enemies with a upwards slash. | ||
*Before turning into [[Grand Master]], this command is bugged and will often times not work. The second {{CX}} will have the same damage value as base, and be unable to be followed up by the third {{CX}}. | *Before turning into [[Grand Master]], this command is bugged and will often times not work. The second {{CX}} will have the same damage value as base, and be unable to be followed up by the third {{CX}}. | ||
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