Salvation: Difference between revisions

355 bytes added ,  22 February 2021
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*Due to lacking any special resource of his own and only requiring 1 bead to re-awaken, this passive is almost entirely for party play only.
*Due to lacking any special resource of his own and only requiring 1 bead to re-awaken, this passive is almost entirely for party play only.
**By yourself, the effect is useful if you have no awakening bead ready to re-awaken into Full Moon with to trigger its "On awakening" effect, though with high enough Awakening Charge, especially under the effects of [[Cold Anger]], this usefulness falls off considerably.
**By yourself, the effect is useful if you have no awakening bead ready to re-awaken into Full Moon with to trigger its "On awakening" effect, though with high enough Awakening Charge, especially under the effects of [[Cold Anger]], this usefulness falls off considerably.
**It is possible to trigger the effect in the middle of the awakening animation, allowing you to, for example, refill your awakening bead while awakening into Half Moon to then immediately awaken back into Full Moon, allowing you to cast a skill twice with the second cast having a negligible cost, bypassing the Full Moon use restriction of the passive.
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