Scare Chase: Difference between revisions

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__NOTOC__{{Languages|Scare Chase}}
__NOTOC__{{Languages|Scare Chase}}
<div style="float: right;">{{#ev:youtube|pWDRK9dyFQU|400}}</div>
{{#ev:youtube|pWDRK9dyFQU|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Scare_Chase.png]]
| [[File:Scare_Chase.png]]
| {{SkillType|SA|T}} Launch a homing missile after reloading the cannon.
| {{SkillType|SA|T}} Launch a homing missile after reloading the cannon.
|-
|-
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan="2" | Mode !! colspan="3" | Damage <!--!! rowspan="2" | Explosion Radius--> !! rowspan="2" | Missile Duration !! rowspan="2" | Cannonball Reload !! rowspan="2" | Cannonball Consumption !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! colspan="3" | Damage <!--!! rowspan="2" | Explosion Radius--> !! rowspan="2" | Missile Duration !! rowspan="2" | Cannonball Reload !! rowspan="2" | Cannonball Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
! {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
! {{tt|Cannon Hit<br>(Physical)|Unlisted, see [[#Tips and Details]]}} !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 100% || 258% || 777% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
| {{PvE}} || 100% || 258% || 777% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|-
|-
| '''{{PvP}}''' || 100% || 196% || 592%
| {{PvP}} || 100% || 196% || 592%
|-
|-
| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 100% || 309% || 932% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
| {{PvE}} || 100% || 309% || 932% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|-
|-
| '''{{PvP}}''' || 100% || 236% || 711%
| {{PvP}} || 100% || 236% || 711%
|}
|}
<br>
<br>
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== Total Damage ==
== Total Damage ==
{{:Modified Warhead}}
{{Damage|true|Chung
 
| dmg = 309, 932
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
| pvp_dmg = 236, 711
|-
| empowered = 1.3
! rowspan=3 | Mode !! rowspan=2 colspan=2 | Base !! colspan=2 | [[Centurion]]
| passive1=Modified Warhead
|-
| suffix1=([[Centurion]])
! colspan=2 | [[Modified Warhead]]
}}
|-
! Normal !! Empowered !! Normal !! Empowered
|-
| {{PvE}}
| {{formatnum:{{#expr: 309 + 932}}}}%  || {{formatnum:{{#expr: (310 + 932)*1.3}}}}%
| {{formatnum:{{#expr: (309 + 932)*{{#arrayindex:Modified Warhead|0}}}}}}%  || {{formatnum:{{#expr: ((310 + 932)*1.3)*{{#arrayindex:Modified Warhead|0}} round2}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 236 + 711}}}}%  || {{formatnum:{{#expr: (235 + 710)*1.3}}}}%
| {{formatnum:{{#expr: (236 + 711)*{{#arrayindex:Modified Warhead|1}}}}}}%  || {{formatnum:{{#expr: ((235 + 710)*1.3)*{{#arrayindex:Modified Warhead|1}} round2}}}}%
|}
*Does not include '''Cannon Hit'''.
*Does not include '''Cannon Hit'''.
<br>
<br>
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| valign="top" |
===[[Comet Crusader]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
| width="40" | [[Image:SI STRONGWILL.png]] 
| align="center"  width="150" | [[Strong Will]]
|}
| valign="top" |  
| valign="top" |  
===[[Fatal Phantom]]===
===[[Fatal Phantom]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[File:SI_RemodelMag.PNG]]
SI_RemodelMag.PNG; Remodel Magazine;
| width="150" align="center" | [[Remodel Magazine]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
|-
DCTrans5.png; Endless Chase Locked-Trans2;
| width="40" | [[File:Gas_Piston_System.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
}}
|-
| width="40" | [[File:DCTrans5.png]]
| align="center" width="150" | [[Endless Chase]] {{Locked Skill|Trans2}}
|-
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
| valign="top" |
| valign="top" |
===[[Centurion]]===
===[[Centurion]]===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:ConvertedWarhead.png]]
ConvertedWarhead.png; Modified Warhead;
| align="center" width="150" | [[Modified Warhead]]
Reload.png; Reload Mastery;
|-
}}
| width="40" | [[Image:Reload.png]]
| align="center" width="150" | [[Reload Mastery]]
|}
|}
|}
<br>
<br>
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