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Schmerz: Difference between revisions

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289 bytes removed ,  15 July 2023
Templates! Is it okay to have the Total Damage like this...? Keeping the previous Total Damage table just in case it's not (lol).
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(Templates! Is it okay to have the Total Damage like this...? Keeping the previous Total Damage table just in case it's not (lol).)
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|Character=Ain
|Character=Ain
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<div style="float: right;">{{#ev:youtube|puZCoy8ij4U|300}}</div>
<div style="float: right;">{{#ev:youtube|puZCoy8ij4U|400}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| {{SkillText|Schmerz}}
| <font color="07a785">'''Fragment of Pain'''</font>
*Fragment damage will increase up to 1.5 times.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Lofty: Wanderer]] || 25
| [[Lofty: Wanderer]] || 25
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== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Ain}}"
! Mode !! Fragment (Magical) !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Fragment (Magical) !! Max Hits !! MP Usage !! Cooldown
|-
| colspan="5" | '''Normal'''
|-
| {{PvE}} || 327% → 491% || rowspan=2 | 12 || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | 25 || rowspan=2 | 327% → 491% || rowspan=2 | 12 || rowspan=2 | 150 MP || 11 Seconds
| {{PvP}} || 118% → 177%  
|-
|-
| align="left" | [Enhanced] || 9 Seconds
| colspan="5" | '''[Enhanced]'''
|}
 
==={{PvP}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Level Required !! Fragment (Magical)
|-
|-
| align="left" | 25 || rowspan=2 | 118% → 177%
| {{PvE}} || 327% → 491% || rowspan=2 | 12 || rowspan=2 | 150 MP || rowspan=2 | 9 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 118% → 177%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Ain|Schmerz|Heavy, Reversed|cd=11|cd_enhanced=9|mp=150}}
|- style="background:{{ColorSel|CharLight|Ain}}"
<br>
! colspan=3 | Heavy Schmerz !! colspan=4 | Reversed Schmerz
 
|- style="background:{{ColorSel|CharLight|Ain}}"
== Total Damage ==
! Level Required !! Attribute Effect !! Cooldown !! Level Required !! Attribute Effect !! MP Usage !! Cooldown
{{Damage|true|Ain
|dmg=327
|pvp_dmg=118
|hits=12
|range_max=1.2508
|heavy=true
}}
*Damage ranges from 0~6 hits of {{tt|max damage '''Fragments of Pain'''|see Tips and Details}}.
 
<!--{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
| 40 || rowspan=2 | {{SkillText|Heavy|144|120}} || 13.2 Seconds || 40 || rowspan=2 | {{SkillText|Reversed|60|150}} || rowspan=2 | 90 MP || 16.5 Seconds
! rowspan=2 | Mode !! colspan=2 | Base
|-
|-
| [Enhanced] || 10.8 Seconds || [Enhanced] || 13.5 Seconds
! Normal !! Heavy
|}
|-
| {{PvE}}
| {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% || {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% || {{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}%
|}-->
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*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
**In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
**In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Magical Damage.
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 02/09/2017 || 02/22/2017 || colspan=2 align="left" |
*'''Schmerz''' added.
|-
|-
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
{{buff|Changed to be completely magical damage.}}
*{{buff|Changed to be completely magical damage.}}
|}
|}
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}}
}}
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{{SkillNav - Lofty: Wanderer}}
{{LWSkills}}
[[Category: Strength Skills]][[Category: Special Active Skills]]
[[Category: Strength Skills]][[Category: Special Active Skills]]
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