Schweigen/Stage 3: Difference between revisions

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m (Text replacement - "{{#Widget:AdsenseSkill}}" to "{{ADSquareSkill}}")
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Level Required !! colspan=2 rowspan=2 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Chaos Space !! Void Space !! Chaos Space !! Chaos Space
! rowspan=2 | Chaos Space !! Per Section !! rowspan=2 | Section Count
|- style="background:{{ColorSel|CharLight|Ain}}"
! Chaos Space !! Void Space !! Void Space
|-
|-
| align=left | 99 || 2099% || 1214% || 8 || 5 || 300 MP || 43 Seconds
| align=left | 99 || 2099% || 1214% || 8 || 5 || 7 || 300 MP || 43 Seconds
|}
|}


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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Mode !! Regular  
! rowspan=2 | Mode !! colspan=2 | Regular  
|- style="background:{{ColorSel|CharLight|Ain}}"
! Average !! Max
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 2099*8 + 1214*5}}}}%  
| {{formatnum:{{#expr: 2099*8 + (1214*5)*2}}}}% || {{formatnum:{{#expr: 2099*8 + (1214*5)*7}}}}%  
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 295*8 + 171*5}}}}%
| {{formatnum:{{#expr: 295*8 + (171*5)*2}}}}% || {{formatnum:{{#expr: 295*8 + (171*5)*7}}}}%
|}
|}
*Average damage assumes proper positioning.
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== Tips and Details ==
== Tips and Details ==
*With proper positioning, any target can take hits from 2 sections of the skill.
**As always, larger enemies will take hits from more sections.
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