Sea of Ruin/pt-br: Difference between revisions

m
Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>"
m (Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>")
m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>")
 
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| LvNeed=99
| LvNeed=99
| LvFit=270000
| LvFit=270000
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
====Debuff Ambiental - Reino Demoníaco (Adaptabilidade)====
====Debuff Ambiental - Reino Demoníaco (Adaptabilidade)====
*O Poder do El não chega a este Reino, Ataque e HP serão reduzidos em 50%.
*O Poder do El não chega a este Reino, Ataque e HP serão reduzidos em 50%.
<dfn>}}</dfn>
<dfn>}}</dfn>
| DunMap=[[File:13-1map.png]]
| DunMap=[[File:13-1map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:13-1 Mob 1.png|60px]]
|[[File:13-1 Mob 1.png|60px]]
|'''Círculo do Caos''' - Uma Forma de vida Geométrica abstrata de Henir Composta por um arranjo Circular de Retângulos.
|'''Círculo do Caos''' - Uma Forma de vida Geométrica abstrata de Henir Composta por um arranjo Circular de Retângulos.
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*If this is summoned onto the field, it will deal damage to nearby players upon landing.
*If this is summoned onto the field, it will deal damage to nearby players upon landing.
<dfn>}}</dfn>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|-
|-
|[[File:12-1BossHead.png|60px]]
|[[File:12-1BossHead.png|60px]]
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**The boss will have '''[[Status_Effects#Unique_Status_Effects|Hyper Armor]]''' when it turns around.
**The boss will have '''[[Status_Effects#Unique_Status_Effects|Hyper Armor]]''' when it turns around.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:13-1 Obstacle 1.png|60px]]
|[[File:13-1 Obstacle 1.png|60px]]
|'''Launch Pads''' - Platforms which quickly propel players into higher areas of the stage.
|'''Launch Pads''' - Platforms which quickly propel players into higher areas of the stage.
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|'''Air Geysers''' - While fighting the boss, air geysers will shoot out of the ground, sending you propel you very high up. These are you only method of restoring oxygen while fighting the boss. The geysers will also cancel any animation you're currently performing, including skills.
|'''Air Geysers''' - While fighting the boss, air geysers will shoot out of the ground, sending you propel you very high up. These are you only method of restoring oxygen while fighting the boss. The geysers will also cancel any animation you're currently performing, including skills.
<dfn>}}</dfn>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|-
|-
|[[File:13-1 Boss.png|60px]]
|[[File:13-1 Boss.png|60px]]
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*'''Laby:''' ''You're the El Search Party? Hehee! Nice to meet you! I'm Laby! This is Nisha!''
*'''Laby:''' ''You're the El Search Party? Hehee! Nice to meet you! I'm Laby! This is Nisha!''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=<dfn>{{</dfn>
*The dungeon focuses heavily on vertical map traversal, more so than any dungeon before it. As such, bringing skills that have a lot of height like [[Electronic Fall]] or [[Everybody, Punch]] is advised.
*The dungeon focuses heavily on vertical map traversal, more so than any dungeon before it. As such, bringing skills that have a lot of height like [[Electronic Fall]] or [[Everybody, Punch]] is advised.
<dfn>}}</dfn>
<dfn>}}</dfn>
|Updates=<span style="display:none">{{</span>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"