Seal of Time: Difference between revisions

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| [[File:TiTSkill5.png]]
| [[File:TiTSkill5.png]]
| '''[Buff]''' When activated, skill cooldowns are reduced and the team receives a buff that gives them the ability to defy time.<br>
| '''[Buff]''' Reduces the skill cooldown time of all party members within range and applies the [Time Traveler] buff.  
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=3 | Character Level !! colspan=4 | [[Status Effects|Defy Time Ability]] !! rowspan=3 | [[Status Effects|Time Travel]] Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Character Level !! colspan=4 | [[Status Effects|Time Traveler]] !! rowspan=3 | [[Status Effects|Time Sickness]] Duration !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Cooldown Time Reduction !! colspan=2 | HP Record !! rowspan=2 | Duration
! rowspan=2 | Cooldown Time Reduction !! colspan=2 | HP Record !! rowspan=2 | Duration
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! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Add}}"
|- style="background:{{ColorSel|CharLight|Add}}"
! [[Status Effects|Defy Time Ability]] Duration !! [[Status Effects|Time Travel]] Duration
! [[Status Effects|Time Traveler]] Duration !! [[Status Effects|Time Sickness]] Duration
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| 34 || {{SkillText|Killing Blow (1)|130}} || 21.45 Seconds || 120 Seconds || 43 || {{SkillText|Gigantic|120}}
| 34 || {{SkillText|Killing Blow (1)|130}} || 21.45 Seconds || 120 Seconds || 43 || {{SkillText|Gigantic|120}}
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*Unlike [[Resurrection]], any damage from the last killing hit will not carry over to the HP that last recorded.
*Unlike [[Resurrection]], any damage from the last killing hit will not carry over to the HP that last recorded.
**This buff also still triggers if you normally die by any DoT debuff including from [[Elements|El Shard enchanted weapons]].
**This buff also still triggers if you normally die by any DoT debuff including from [[Elements|El Shard enchanted weapons]].
*Similar to other resurrection passives, you will not be knocked down if '''Defy Time''' activates from a skill that inflicts Stun.
*Similar to other resurrection passives, you will not be knocked down if '''Time Traveler''' activates from a skill that inflicts Stun.
*After dying with the '''Defy Time''' buff, the [[Status Effects|Time Travel]] debuff is added. With this debuff, you will not be able to revive from this skill. The ability to reduce cooldown time will remain.  
*After dying with the '''Time Traveler''' buff, the [[Status Effects|Time Sickness]] debuff is added. With this debuff, you will not be able to revive from this skill. The ability to reduce cooldown time will remain.
*Unlike the debuff of [[Flexible Movement]] or [[Resurrection]], the '''Time Sickness''' debuff will be removed if the affected player is resurrected normally.
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