Sefirot Phantasma: Difference between revisions

→‎Total Damage: Changed to use template
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__NOTOC__{{Languages|Sefirot Phantasma}}
__NOTOC__{{Languages|Sefirot Phantasma}}
<div style="float: right;">{{#ev:youtube|JhzctKInnsA|400}}</div>
{{#ev:youtube|JhzctKInnsA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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! Spear Strike !! Unleash Soul !! Final Explosion !! Spear Strike !! Unleash Soul !! Final Explosion
! Spear Strike !! Unleash Soul !! Final Explosion !! Spear Strike !! Unleash Soul !! Final Explosion
|-
|-
| '''{{PvE}}''' || 4050% || 702% || 10125% || rowspan=2 | 1 || rowspan=2 | 61 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 180 Seconds || rowspan=2 | [[Image:ElWater.png|link=El's Essence]] x1
| {{PvE}} || 4050% || 702% || 10125% || rowspan=2 | 1 || rowspan=2 | 61 || rowspan=2 | 1 || rowspan=2 | 300 MP || rowspan=2 | 180 Seconds || rowspan=2 | [[Image:ElWater.png|link=El's Essence]] x1
|-
|-
| '''{{PvP}}''' || 486% || 84% || 1215%
| {{PvP}} || 486% || 84% || 1215%
|}
|}
<br>
<br>
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== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Damage|true|LuCiel
|-
|dmg=4050, 702, 10125
! Mode !! Base
|pvp_dmg=486, 84, 1215
|-
|hits=1, 61, 1
| {{PvE}}
}}
| {{formatnum:{{#expr: 4050 + 702*61 + 10125}}}}%
 
|-
| {{PvP}}
| {{formatnum:{{#expr: 486 + 84*61 + 1215}}}}%
|}
=== Miscellaneous ===
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
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== Tips and Details ==
== Tips and Details ==
*The '''Sefirot''' spear will keep travelling down until it hits solid ground or leaves the map before it causes any of the subsequent hits.
*The '''Sefirot''' spear will keep travelling down until it hits solid ground or leaves the map before it causes any of the subsequent hits.
**The spear also sharply pulls all enemies in range into its collision point, including enemies in Super Armor.
**The spear also sharply pulls all enemies in range into its collision point, including enemies in Super Armor.
*The '''Unleash Soul''' each have their own hitbox, but are large enough that all enemies in the center of the skill will take all hits, regardless of size.
*The '''Unleash Soul''' each have their own hitbox, but are large enough that all enemies in the center of the skill will take all hits, regardless of size.
**If an enemy cannot be pulled, such as many endgame bosses, proper positioning will be required to land all hits.
**If an enemy cannot be pulled, such as many endgame bosses, proper positioning will be required to land all hits.
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