Serpentarius: Difference between revisions

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**On average, on a single target, considering the 3 '''Galaxy Space''' hits, 12 '''Swimming Stars''' will be spawned, with the furthest left and furthest right spawn locations missing the initial contact hit on 2 of their '''Swimming Stars''' for a total of 8 contact hits and 3~5 expiry hits.
**On average, on a single target, considering the 3 '''Galaxy Space''' hits, 12 '''Swimming Stars''' will be spawned, with the furthest left and furthest right spawn locations missing the initial contact hit on 2 of their '''Swimming Stars''' for a total of 8 contact hits and 3~5 expiry hits.
*Since each '''Galaxy Space''' hit spawns '''Swimming Stars''', multiple enemies will vastly increase the amount of '''Swimming Stars''' spawned, and they will each hit all enemies in their path, allowing for high damage on grouped enemies.
*Since each '''Galaxy Space''' hit spawns '''Swimming Stars''', multiple enemies will vastly increase the amount of '''Swimming Stars''' spawned, and they will each hit all enemies in their path, allowing for high damage on grouped enemies.
*Serpentarius will wrap around curves in a stage, and will go up and down slopes, following the ground. This combined with it's long reach makes it a good horizontal clearing skill.
*Serpentarius will wrap around curves in a stage, and will go up slopes, following the ground. This combined with it's long reach makes it a good horizontal clearing skill.
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