Shackling Chain: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
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== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|Lu/Ciel
{{Damage|true|Lu/Ciel
|dmg=563, 479
|dmg=563, 479
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}}
*Does not account for splash damage.
*Does not account for splash damage.
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
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! Affected By Action Speed
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| {{Check|Y}}
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== Tips and Details ==
== Tips and Details ==
*The '''Creeping Terror''' stacks will be consumed for the skill's shackling effect, without triggering a '''Burst of Terror'''.
*The {{se|247|Creeping Terror||ed}} stacks will be consumed for the skill's shackling effect, without triggering a '''Burst of Terror'''.
*The initial chain hit reaches just outside the screen, while the additional lunge attack will propel you slightly further forward, making it excellent to approach enemies with, especially with the '''Powerful''' trait.
*The initial chain hit reaches just outside the screen, while the additional lunge attack will propel you slightly further forward, making it excellent to approach enemies with, especially with the '''Powerful''' trait.
*The chains can deal splash damage to any nearby enemies, allowing the skill to deal high damage on tightly grouped enemies.
*The chains can deal splash damage to any nearby enemies, allowing the skill to deal high damage on tightly grouped enemies.
*The dash strike will hit enemies nearby the main target too, including slightly behind you.
*The dash strike will hit enemies nearby the main target too, including slightly behind you.
*While the {{se|252|Shackling Chain}} debuff prevents your opponent from moving or jumping, they are still able to use skills and awaken.
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