Shackling Chain/ModA: Difference between revisions

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*Does not account for splash damage.
*Does not account for splash damage.
*Assumes 1 hit of '''Dash Attack'''.
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*This version has a slightly larger area of effect as it can hit enemies up or down platforms, and it can bind an infinite amount of enemies as long as they are in the area. It has much less forward range however, only hitting enemies up to around 4/5ths of the screen.
*This version has a slightly larger area of effect as it can hit enemies up or down platforms, and it can bind an infinite amount of enemies as long as they are in the area. It has much less forward range however, only hitting enemies up to around 4/5ths of the screen.
*The dash of the normal version is replaced with an instantaneous teleport, allowing you to follow up with a combo even on enemies hit on lower or higher platforms. However, unlike the normal version's dash, the teleport cannot be performed if no enemy was hit by the chains.
*The dash of the normal version is replaced with an instantaneous teleport, allowing you to follow up with a combo even on enemies hit on lower or higher platforms. However, unlike the normal version's dash, the teleport cannot be performed if no enemy was hit by the chains.
*As with the normal version, the dash strike will hit enemies nearby the main target too, including slightly behind you.
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