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*Since its release, this skill has had a major glitch that hasn't been looked at, even after the release of [[Shadow/ModA|[Mod] Shadow]].  
*Since its release, this skill has had a major glitch that hasn't been looked at, even after the release of [[Shadow/ModA|[Mod] Shadow]].  
**The skill is only supposed to reduce Knockdown on the first hit, but as long as an enemy touches the shadow, its Knockdown value is '''continuously''' decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die or Mana Break).
**The skill is only supposed to reduce Knockdown on the first hit, but as long as an enemy touches the shadow, its Knockdown value is '''continuously''' decreased, allowing you to attack at leisure, never allowing the enemy to reach the Knockdown Limit (until they either die or Mana Break).
**The Magical Attack/Defense debuff is supposed to last for only 3 seconds, but it reapplies itself as well, causing it to effectively last for 19 seconds (16 for the shadow's duration, +3 for the debuff's duration) instead.
*The debuff's 3 second duration will only apply the moment an enemy leaves the shadow's area, and is meant to give it some leeway due to its small area.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*'''Possible glitch/bug:''' for some reason, if this skill is used as the hit that gains a '''Gathered Soul''' stack (the 5th command/Active hit in the case of PvP) while it has the '''Killing Blow (1)''' trait, the durations of both '''Gathered Soul''' stacks and '''Noble Presence''' stacks will also be increased by 30% (26 seconds and 39 seconds, respectively) as if they are part of this skill.
*'''Possible glitch/bug:''' for some reason, if this skill is used as the hit that gains a '''Gathered Soul''' stack (the 5th command/Active hit in the case of PvP) while it has the '''Killing Blow (1)''' trait, the durations of both '''Gathered Soul''' stacks and '''Noble Presence''' stacks will also be increased by 30% (26 seconds and 39 seconds, respectively) as if they are part of this skill.
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