Shadow: Difference between revisions

2 bytes removed ,  19 September 2018
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**The Magical Attack/Defense debuff is supposed to last for only 3 seconds, but it reapplies itself as well, causing it to effectively last for 19 seconds (16 for the shadow's duration, +3 for the debuff's duration) instead.
**The Magical Attack/Defense debuff is supposed to last for only 3 seconds, but it reapplies itself as well, causing it to effectively last for 19 seconds (16 for the shadow's duration, +3 for the debuff's duration) instead.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*The shadow's initial hit is not limited to the actual casting animation, meaning when an enemy collides with the shadow for the first time, even if the shadow has already been installed, they will still be damaged and take hitstun.
*'''Probably glitch/bug:''' for some reason, if this skill is used as the hit that gains a '''Gathered Soul''' stack (the 5th command/active hit), the durations of both '''Gathered Soul''' stacks and '''Noble Presence''' stacks will be increased by 30% (which are 26 seconds and 39 seconds, respectively) instead of their normal 20 seconds and 30 seconds, respectively. '''Tribute''' can also extend these new durations.
*'''Probably glitch/bug:''' for some reason, if this skill is used as the hit that gains a '''Gathered Soul''' stack (the 5th command/active hit), the durations of both '''Gathered Soul''' stacks and '''Noble Presence''' stacks will be increased by 30% (which are 26 seconds and 39 seconds, respectively) instead of their normal 20 seconds and 30 seconds, respectively. [[Tribute]] can also extend these new durations.
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