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Shadow/ModA: Difference between revisions

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*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit.
*'''[Mod] Shadow''' does not provide the 20% damage mitigation of the regular version, only lasts for 5 seconds, and does not reduce Knockdown. It is also incapable of hitting multiple enemies, dissipating after a single hit.
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area.
**As it vanishes upon hitting a target, its effective debuff duration is much shorter than the base version, assuming an enemy remains inside the shadow's area.
*This version provides a higher amount of damage and more mobility, as well as a very short amount of invincibility, at the cost of not providing you with damage mitigation or any initial knockdown reduction.
*In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator thanks to its higher damage, pass-through ability and invincibility frames. The '''Powerful''' trait works well in complementing this.
**In a way, while the original acts much more passively and is to extend combos with, this version is more active, functioning as a juke and a combo initiator. The '''Powerful''' trait works well in complementing this.
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