Shadow Ambush: Difference between revisions

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| {{SkillText|True|}}
| {{SkillText|True|1.2}}
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| '''{{PvE}}''' || 966% || rowspan="2" | 10 || 97% || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
| '''{{PvE}}''' || 966% || rowspan="2" | 10 || 97% || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
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| '''{{PvP}}''' || % || %
| '''{{PvP}}''' || 277% || 28%
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! colspan=7 | [Enhanced]
! colspan=7 | [Enhanced]
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| '''{{PvE}}''' || % || rowspan="2" | 10 || % || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
| '''{{PvE}}''' || 1159% || rowspan="2" | 10 || 116% || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 21 Seconds
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| '''{{PvP}}''' || % || %
| '''{{PvP}}''' || 331% || 32%
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! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#expr: 966*10}}}}% || {{formatnum:{{#expr: (966*10)*1.44}}}}% || {{formatnum:{{#expr: (966+97)*10}}}}% || {{formatnum:{{#expr: ((966+97)*10)*1.44}}}}%
| {{formatnum:{{#expr: 1159*10}}}}% || {{formatnum:{{#expr: (1159*10)*1.44}}}}% || {{formatnum:{{#expr: (1159+116)*10}}}}% || {{formatnum:{{#expr: ((1159+116)*10)*1.44}}}}%
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! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#expr: 277*10}}}}% || {{formatnum:{{#expr: (277*10)*1.44}}}}% || {{formatnum:{{#expr: (277+28)*10}}}}% || {{formatnum:{{#expr: ((277+28)*10)*1.44}}}}%
| {{formatnum:{{#expr: 331*10}}}}% || {{formatnum:{{#expr: (331*10)*1.44}}}}% || {{formatnum:{{#expr: (331+32)*10}}}}% || {{formatnum:{{#expr: ((331+32)*10)*1.44}}}}%
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== Tips and Details ==
== Tips and Details ==
*Unlike similar skills like [[Flying Kite]] and [[Blazing Dance]] do, this skill will not jump to a new target until the target it is currently attacking dies, though enemies near the currently hit target will also take damage.
*Unlike similar skills like [[Flying Kite]] and [[Blazing Dance]], this skill will not jump to a new target until the target it is currently attacking dies, though enemies near the currently hit target will also take damage.
*The skill cannot be activated at all if no valid target is in range.
*The skill cannot be activated at all if no valid target is in range.
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