Shadow Earl's Castle: Difference between revisions

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*A wave of monsters will appear
*A wave of monsters will appear


In the first three rooms, there will be 2 blue-flame gargoyle statues hidden amongst the green-flame gargoyle statues. Both blue flames must be activated, and the remaining monsters defeated in order to progress to the next room. In the fourth room, one gargoyle statue will be located on each side of the main combat zone. Activating both statues will form platforms upwards that lead to another pair of statues. This repeats for a total of 5 statue pairs. Once all 10 statues have been activated and the remaining monsters defeated, you will be able to progress to the next area.
In the first two rooms, there will be 1 blue-flame gargoyle statue hidden amongst the green-flame gargoyle statues. Blue-flame gargoyle statue must be activated, and the remaining monsters defeated in order to progress to the next room. In the third room, one gargoyle statue will be located on each side of the main combat zone. Activating both statues will form platforms upwards that lead to another pair of statues. This repeats for a total of 4 statue pairs. Once all 8 statues have been activated and the remaining monsters defeated, you will be able to progress to the next area.


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*{{color|red|Counter|b=1}} At 60x HP, Ran will teleport to the middle of the arena and be surrounded with a blue aura. After a moment of time, Ran will unleash an unavoidable attack to every player. Attacking Ran while he is preparing in this state will cause him to gather more blue aura around him and deal greater damage.
*{{color|red|Counter|b=1}} At 60x HP, Ran will teleport to the middle of the arena and be surrounded with a blue aura. After a moment of time, Ran will unleash an unavoidable attack to every player. Attacking Ran while he is preparing in this state will cause him to gather more blue aura around him and deal greater damage.
'''Note:'''
'''Note:'''
*If players deal a certain amount of damage to Ran during his '''Counter''' attack (estimated about 20 bars worth of HP), they will forcibly be moved to the optional lower path, consisting of three more gargoyle statue rooms before facing the boss. If Ran successfully executes his '''Counter''', players will be able to skip straight to the boss room.
*If players deal 15+ bars of damage to Ran during his '''Counter''' attack, they will instantly die when he attacks. If any players die, the party will be forcibly be moved to the optional lower path, consisting of three more gargoyle statue rooms before facing the boss. If all players survive '''Counter''', the party will be able to skip straight to the boss room.
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| Obstacle=<dfn>{{</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Dunno.png|60px]]
|[[File:15-5obstacle1.png|60px]]
|'''???''' -  
|'''Gargoyle Statue''' - An inactive gargoyle statue. It can be activated with command attacks. When activated, it will spawn platforms nearby that players can stand on.
|-
| [[File:15-5obstacle2.png|60px]]
| '''Green Gargoyle Statue''' - An activated gargoyle statue emitting a green light. It will apply a variety of debuffs to players, and can be deactivated with command attacks.
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| Boss=<dfn>{{</dfn>
| Boss=<dfn>{{</dfn>
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'''Note:'''
'''Note:'''
*Aren is capable of turning around very quickly, and is able to change direction in the middle of many of his attacks.
*Aren is capable of turning around very quickly, and is able to change direction in the middle of many of his attacks.
*During the '''Shadow Realm''' mechanic, Aren will be vulnerable up until the moment both gargoyle statues are deactivated. Players can take advantage of this by delaying the statue deactivation until right before Aren finishes casting, giving them more time to damage Aren.
*During the '''Shadow Realm''' mechanic, Aren will be vulnerable up until the moment both gargoyle statues are deactivated. Players can take advantage of this by delaying the statue deactivation until right before Aren finishes casting, giving them more time to damage Aren. Dealing 30 HP bars of damage will cancel Aren's charging and he will be staggered for a short duration.


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| 03/17/2022 || 04/14/2022 || align="left" |  
| 03/17/2022 || 04/14/2022 || align="left" |  
*{{buff|'''Severed Shadow Aren''', '''Ran''', '''Eris''', '''Iccus''', '''Shadow Needler''' and '''Shadow Revenger''' defense decreased.}}
*{{buff|'''Severed Shadow Aren''', '''Ran''', '''Eris''', '''Iccus''', '''Shadow Needler''' and '''Shadow Revenger''' defense decreased.}}
|-
| 11/23/2023 || 12/20/2023 || align="left" |
*{{buff|The number of gargoyles that spawn monsters in 2-1 and 2-2 is reduced.}}
*{{buff|The number of Blue Flame Gargoyles required to clear 2-1 and 2-2 is reduced from 2 to 1.}}
*{{buff|The waiting time for the mid-boss's final attack is reduced.}}
*{{buff|The cooldown of the boss's charging pattern is increased.}}
*{{buff|During the boss's ultimate pattern, the damage reduction value given to the boss is lowered.}}
*{{buff|The effect and duration of the Aging debuff given by the gargoyles are reduced.}}
|}
|}
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