Shadow Vein: Difference between revisions

2,241 bytes added ,  12 September 2018
no edit summary
(increase more information about boss pattern)
No edit summary
Line 28: Line 28:
| '''Shadow Guard''' - A built elite shadow monster.
| '''Shadow Guard''' - A built elite shadow monster.
|
|
*'''Pound:''' Pound the ground with its arms which also causes a shockwave to travel forwards.
*'''Pound:''' Pound the ground with its arms which also causes a shockwave to travel forwards. Shadow Guards will also perform this attack if they fall off of a platform.
*'''Charge:''' Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path.
*'''Charge:''' Guard its face with its arms and slowly charge forwards rapidly hitting targets in its path.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
*'''Protective Aura:''' The Shadow will generate protective shields for itself and surrounding enemies.
Line 51: Line 51:
*'''Smash:''' Short hop forwards and smash the ground with his hammer.
*'''Smash:''' Short hop forwards and smash the ground with his hammer.
*'''Swing:''' Perform a two swing combo.
*'''Swing:''' Perform a two swing combo.
*'''Beam:''' Fire a laser beam straight forwards.
*'''Beam:''' Nero fires a powerful beam towards the farthest player away from him. He can adjust the trajectory of the beam if the targeted player dodges the attack.
*'''Upper Beam:''' Launch targets up into the air with his hammer and fire a powerful laser at them.
*'''Dark Empowerment:''' Nero will launch nearby players into the air and cast a dark aura around himself, inflicting massive damage to any players caught inside. If this attack is successful, Nero will deal significantly increased damage for a short duration, signified by a dark blue aura around him.
*'''Warp Strike:''' Nero can warp above a target and drop strike them.
*'''Warp Strike:''' Nero can warp above a target and drop strike them.
*'''Cyclone Spin:''' Swing his hammer in a circle, pulling target inwards and dealing a large amount of damage. Nero will cast this attack every 18 HP bars, usually at 42, 24 and 6 bars.
*'''Cyclone Spin:''' Swing his hammer in a circle, pulling target inwards and dealing a large amount of damage. Nero will cast this attack every 18 HP bars, usually at 42, 24 and 6 bars.
Line 63: Line 63:
*'''Sword Swing:''' Swing once or twice with its large club sword.
*'''Sword Swing:''' Swing once or twice with its large club sword.
*'''Sword Smash:''' Swing downward in one powerful swing with its large club sword.
*'''Sword Smash:''' Swing downward in one powerful swing with its large club sword.
*'''Sword Wave:''' If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave.
*'''Sword Wave:''' If targets are at a distance on on the upper platforms, it will swing its sword creating a shockwave. Dark Agate will occasionally activate this attack at the start of the battle.
*'''Crystal Breaker:''' Jump into the air and slam into the ground causing an eruption of crystals around it.
*'''Crystal Breaker:''' Jump into the air and slam into the ground causing an eruption of crystals around it.
*'''Keeper's Toll:''' Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player regardless if they're in invincibility frames or not. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
*'''Keeper's Toll:''' Absorb all the light in the area leaving it in pitch black darkness. This darkness will absorb 200 MP from every player regardless if they're in invincibility frames or not. If the player does not have enough MP, they will automatically die. Dark Agate will cast this attack every 20 HP bars.
*'''Soul Release:''' Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last few hits will inflict '''[[Status Effects|Panic]]'''. Also convert all incoming attack to HP while casting.
*'''Soul Release:''' Emit a strong Dark El resonance from its lantern, heavy damaging enemies while pulling them in, last few hits will inflict '''[[Status Effects|Panic]]'''. Also convert all incoming attack to HP while casting.
*'''Exhausted:''' When get debuffed that reduce it defense. Sometimes it will fall to the ground. Unlike knockdown status , hitting it will increase much more damage.
'''Notes:'''
*After taking around 3 HP bars of damage from combos and Active skills, '''Dark Agate''' will fall to the ground and enter an [Exhausted] state for a short duration.
*While Dark Agate is [Exhausted], the following effects will be in place:
**Damage dealt to Dark Agate will be significantly increased and players will receive an attack speed buff for its duration.
**Dark Agate will be unable to attack players. However, he will still activate Keeper's Toll every 20 bars. If enough damage with combos and Actives is dealt to him while in this state, he will immediately reenter the [Exhausted] state after casting Keeper's Toll, stopping him from fighting back.
**If a player is resurrected while Dark Agate is exhausted, the [Exhausted] state will be canceled and Dark Agate will immediately counter attack. '''Be careful about when you revive!'''
'''Strategy:'''
*It is highly recommended that players make use of the [Exhausted] state and base their strategy around exploiting it. If done effectively, it is possible to defeat Dark Agate without him ever being able to fight back, lowering clear times and reducing your potion consumption.
*For this strategy, players should begin the battle by attacking Dark Agate will combos and Active skills, until you see him fall to the ground. '''Caution: If Dark Agate is locked in hitstun, he cannot enter the [Exhausted] state. Once enough damage is dealt, lay off your attacks until you see him fall to the ground!'''
*Once Dark Agate has become [Exhausted], quickly attack him with Special Actives while including more combos and Actives in between skills to ensure that he becomes exhausted again right after it wears off.
*Skills and consumables that inflict '''[[Status Effects|Freeze]]''' will help you immensely as they can be used to extend the duration of Dark Agate's exhausted state and skip Keeper's Toll intervals if enough damage is dealt to him while frozen.
 
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Dialogue=
| Dialogue=
29

edits