Shadow Witch Speka: Difference between revisions

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'''Difficulty:''' ★★★★☆
'''Difficulty:''' ★★★★☆
<br><br><br>


===Title===
===Title===
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| Kill Speka 15 times in PVP
| Kill Speka 15 times in PVP
| Dark Resistance +250<br>Plagued Effect +1.5% (if you use plagued)<br>Accuracy +6%
| Dark Resistance +250<br>Plagued Effect +1.5% (if you use plagued)<br>Accuracy +6%
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<br>
<br><br><br><br><br><br>


=== Skills ===
=== Skills ===
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! Special Effects
! Special Effects
|-
|-
| <center>[[Image:AishaS5.png]]</center>
| [[Image:AishaS5.png]]
| <center>'''Increased Mana Regeneration'''</center>
| '''Increased Mana Regeneration'''
| <center>Passive</center>
| Passive
| <center>N/A</center>
| N/A
| Like all NPCs, Speka benefits from a heightened mana regeneration rate. This skill will stack with Speka's ability to charge mana.
| align="left" | Like all NPCs, Speka benefits from a heightened mana regeneration rate. This skill will stack with Speka's ability to charge mana.
| All NPCs will have an extremely fast passive mana regeneration rate, and will also receive bonus MP when either hitting or being hit by players. Because of this passive, NPC skills are bound only by cooldown and not by their MP cost. Furthermore, NPCs can mana break combos at virtually any time.
| align="left" | All NPCs will have an extremely fast passive mana regeneration rate, and will also receive bonus MP when either hitting or being hit by players. Because of this passive, NPC skills are bound only by cooldown and not by their MP cost. Furthermore, NPCs can mana break combos at virtually any time.
|-
| <center>[[Image:SI_PANDEMONIUM.png]]</center>
| <center>'''Awakening'''</center>
| <center>Passive</center>
| <center>N/A</center>
| Speka can activate Awakening under 50% HP.
| Speka's awakening improves her Plasma Cutter's lasers from three to five, and improves the damage and size of Hell Stone.
|-
|-
| <center>[[Image:AishaS24.png]]</center>
| [[Image:SI_PANDEMONIUM.png]]
| <center>'''Mana Shield'''</center>
| '''Awakening'''
| <center>Passive</center>
| Passive
| <center>N/A</center>
| N/A
| Speka summons a shield that reduces damage.
| align="left" | Speka can activate Awakening under 50% HP.
| Reduces damage by 60%. Unlike Aisha's Mana Shield, this skill is constantly on and cannot be broken.  
| align="left" | Speka's awakening improves her Plasma Cutter's lasers from three to five, and improves the damage and size of Hell Stone.
|-
|-
| <center>[[Image:AishaS20.png]]</center>
| [[Image:AishaS24.png]]
| <center>'''Teleport'''</center>
| '''Mana Shield'''
| <center>Active</center>
| Passive
| <center>N/A</center>
| N/A
| Speka instantly moves a certain distance to another location.
| align="left" | Speka summons a shield that reduces damage.
| Speka is invincible for the duration of this skill.
| align="left" | Reduces damage by 60%. Unlike Aisha's Mana Shield, this skill is constantly on and cannot be broken.  
|-
|-
| <center>[[Image:AishaS28.png]]</center>
| [[Image:AishaS20.png]]
| <center>'''Flame Circle'''</center>
| '''Teleport'''
| <center>Active</center>
| Active
| <center>6 Seconds</center>
| N/A
| Speka summons four fireballs that rotate around her.
| align="left" | Speka instantly moves a certain distance to another location.
| Each fireball has a maximum of two hits; unlike Aisha's Flame Circle, the fireballs are fixed in damage and do not increase in damage as they rotate. For this reason, this skill is extremely lethal should Speka have you cornered.  
| align="left" | Speka is invincible for the duration of this skill.
|-
|-
| <center>[[Image:AishaS13.png]]</center>
| [[Image:AishaS28.png]]
| <center>'''Mana Intake'''</center>
| '''Flame Circle'''
| <center>Active</center>
| Active
| <center>5 Seconds</center>
| 6 Seconds
| Speka casts a blue magic circle that siphons the MP of nearby opponents.
| align="left" | Speka summons four fireballs that rotate around her.
| An enhanced version of Void Princess' Mana Intake - this skill will drain 60 MP from up to two opponents rather than 30 MP.  
| align="left" | Each fireball has a maximum of two hits; unlike Aisha's Flame Circle, the fireballs are fixed in damage and do not increase in damage as they rotate. For this reason, this skill is extremely lethal should Speka have you cornered.  
|-
|-
| <center>[[Image:AishaS15.png]]</center>
| [[Image:AishaS13.png]]
| <center>'''Petite Angkor - Time Bomb'''</center>
| '''Mana Intake'''
| <center>Active</center>
| Active
| <center>10 Seconds</center>
| 5 Seconds
| Speka summons 'Angkor', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, then explode. Angkor can be shaken off by rapidly toggling left and right.
| align="left" | Speka casts a blue magic circle that siphons the MP of nearby opponents.
| A weaker version of Void Princess' Petite Angkor; does not deal nearly as much damage.  
| align="left" | An enhanced version of Void Princess' Mana Intake - this skill will drain 60 MP from up to two opponents rather than 30 MP.  
|-
|-
| <center>[[Image:Angkor_Heavy_Doll.png]]</center>
| [[Image:AishaS15.png]]
| <center>'''Petite Angkor - Heavy Doll'''</center>
| '''Petite Angkor - Time Bomb'''
| <center>Active</center>
| Active
| <center>10 Seconds</center>
| 10 Seconds
| Speka summons a giant version of Angkor that stays still in place for several seconds. When a player makes contact with Heavy Doll Angkor, it will latch onto the player, biting the victim for several seconds before exploding. Anger can be shaken off by rapidly toggling left and right.
| align="left" | Speka summons 'Angkor', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, then explode. Angkor can be shaken off by rapidly toggling left and right.
| Heavy Doll Angkor will hover on the same place on the map for several seconds after summoning; however, its hitbox is significantly less than what Anger's giant size would indicate, and will only latch onto you if you make direct contact with it.  
| align="left" | A weaker version of Void Princess' Petite Angkor; does not deal nearly as much damage.  
|-
|-
| <center>[[Image:AishaS23.png]]</center>
| [[Image:Angkor_Heavy_Doll.png]]
| <center>'''Hell Stone'''</center>
| '''Petite Angkor - Heavy Doll'''
| <center>Special Active</center>
| Active
| <center>5 Seconds</center>
| 10 Seconds
| Speka summons a stone monster from hell that rapidly spins and damages opponents.
| align="left" | Speka summons a giant version of Angkor that stays still in place for several seconds. When a player makes contact with Heavy Doll Angkor, it will latch onto the player, biting the victim for several seconds before exploding. Anger can be shaken off by rapidly toggling left and right.
| Unlike Void Princess' Hell Stone, Speka's Hell Stone does not launch on the third hit.  
| align="left" | Heavy Doll Angkor will hover on the same place on the map for several seconds after summoning; however, its hitbox is significantly less than what Anger's giant size would indicate, and will only latch onto you if you make direct contact with it.  
|-
|-
| <center>[[File:CurseCloud.png]]</center>
| [[Image:AishaS23.png]]
| <center>'''Curse Cloud'''</center>
| '''Hell Stone'''
| <center>Special Active</center>
| Special Active
| <center>10 Seconds</center>
| 5 Seconds
| Speka spreads a dark gas where she stands, which lingers and deals continuous hits.
| align="left" | Speka summons a stone monster from hell that rapidly spins and damages opponents.
| An enhanced version of Void Princess' Dark Cloud. Speka's Curse Cloud will curse instead of poison upon contact, which can rapidly siphon your MP.
| align="left" |
|-
|-
| <center>[[Image:SI_Phantombreathing.png]]</center>
| [[File:CurseCloud.png]]
| <center>'''Phantom Breathing - Dark Fall'''</center>
| '''Curse Cloud'''
| <center>Special Active</center>
| Special Active
| <center>10 Seconds</center>
| 10 Seconds
| Speka summons Anger to spew a noxious black energy on opponents trapped in front of her.  
| align="left" | Speka spreads a dark gas where she stands, which lingers and deals continuous hits.
| An enhanced version of Void Princess' Phantom Breathing; does two hits per tick rather than the customary one.  
| align="left" | An enhanced version of Void Princess' Dark Cloud. Speka's Curse Cloud will curse instead of poison upon contact, which can rapidly siphon your MP.
|-
|-
| <center>[[Image:AishaS31.png]]</center>
| [[Image:SI_Phantombreathing.png]]
| <center>'''Plasma Cutter'''</center>
| '''Phantom Breathing - Dark Fall'''
| <center>Special Active</center>
| Special Active
| <center>30 Seconds</center>
| 10 Seconds
| Speka reaches out and creates several laser beams that travel across the map, continuously damaging anyone they touch.
| align="left" | Speka summons Anger to spew a noxious black energy on opponents trapped in front of her.  
| An enhanced version of Void Princess' Plasma Cutter. Speka will summon three beams instead of just one.
| align="left" | An enhanced version of Void Princess' Phantom Breathing; does two hits per tick rather than the customary one.  
|-
|-
| [[Image:AishaS31.png]]
| '''Plasma Cutter'''
| Special Active
| 30 Seconds
| align="left" | Speka reaches out and creates several laser beams that travel across the map, continuously damaging anyone they touch.
| align="left" | An enhanced version of Void Princess' Plasma Cutter. Speka will summon three beams instead of just one.
|}
|}


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