Sharp Fall/ModA: Difference between revisions

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Changed description to match Cobodex; minor cleanup
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Sharp Fall
}}
}}
<div style="float: right;">{{#ev:youtube|r0Q9iHlRvaw|400}}</div>
{{#ev:youtube|r0Q9iHlRvaw|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SHOCK_HO.png}}
| {{Force|WindSneakerSkill4.png}}
| {{SkillType|SA|S}}<br>{{SkillType|M}} Fall quickly and deliver damage to everyone around the landing zone. (Can only be activated in midair)  
| {{SkillType|SA|S|M}} Quickly fall down from the air to cause a multi attack to nearby enemies. (Can only be activated midair)  
|-
|-
|
|
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|}
|}
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<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Class !! Level Required !! Base Skill
|-
|-
| [[Anemos]] || 99 || [[Sharp Fall]]
! Class !! Level Required !! Skill Requirement
|-
| [[Anemos]] || 99 || {{mr|Sharp Fall}}
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
! Fall !! Impact !! Shock Wave
|-
|-
| '''{{PvE}}''' || 309% || 1012% || 458% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 9 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 309% || 1012% || 458% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 9 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 118% || 385% || 174%
| {{PvP}} || 118% || 385% || 174%
|}
|}
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<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Sharp Fall|Empowered, Light|mp=200}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! Empowered Sharp Fall !! colspan=2 | Light Sharp Fall
|- style="background:{{ColorSel|CharLight|Rena}}"
! Attribute Effect !! Attribute Effect !! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
|}
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<br>


== Total Damage ==
==Extra Information==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Rena}}"
{{Damage|true|Rena
! rowspan=2 | Mode !! colspan=2 | Regular
|dmg=309, 1012, 458
|- style="background:{{ColorSel|CharLight|Rena}}"
|pvp_dmg=118, 385, 174
! Normal !! Empowered
|hits=1, 1, 9
|-  
|empowered=true
! {{PvE}}
|bug=true
| {{formatnum:{{#expr: 309 + 1012 + 458*9}}}}% || {{formatnum:{{#expr: (309 + 1012 + 458*9)*1.2}}}}%
}}
|-  
 
! {{PvP}}
=== Miscellaneous ===
| {{formatnum:{{#expr: 118 + 385 + 174*9}}}}% || {{formatnum:{{#expr: (118 + 385 + 174*9)*1.2}}}}%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*The shockwave of this version isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*It lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*It lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*'''Shock Wave''' will deal an extra hit in [[Free Training]].
*'''Shock Wave''' will deal an extra hit in [[Free Training]] due to a known bug.
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 11/30/2017 || 12/20/2017 || colspan=2 align="left" |
| 11/30/2017 || rowspan=2 | 12/20/2017 || colspan=2 align="left" |
*'''[Mod] Sharp Fall''' added.
*'''[Mod] Sharp Fall''' added.
|-
|-
| 12/14/2017 || - || colspan=2 align="left" |  
| 12/14/2017 || colspan=2 align="left" |  
*Fixed issue where the skill can be canceled when using in mid-air.
*Fixed issue where the skill can be canceled when using in mid-air.
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Fall damage increased.}}
*{{buff|'''Fall''' damage increased.}}
*{{buff|Shock Wave damage increased.}}
*{{buff|'''Shock Wave''' damage increased.}}
*{{nerf|Impact damage decreased.}}
*{{nerf|'''Impact''' damage decreased.}}
|}
|}
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{{SkillNav - Anemos}}
{{AnSkills}}
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