Sharp Fall/ModA: Difference between revisions
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*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | *The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | ||
*While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | *While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | ||
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== Updates == | |||
*12/14/2017 KR | |||
**Fixed issue where the skill can be canceled when using in mid-air. | |||
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