Sharp Fall/ModA: Difference between revisions

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| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 309 + 1012 + 458*10}}}}% || {{formatnum:{{#expr: (309 + 1012 + 458*10)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 118 + 385 + 174*10}}}}% || {{formatnum:{{#expr: (118 + 385 + 174*10)*1.2}}}}%
|}
|}
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*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
*It lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*It lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
*'''[Mod] Sharp Fall''' can deal up to {{formatnum:{{#expr: 309 + 1012 + 458*10}}}}% ({{formatnum:{{#expr: 118 + 385 + 174*10}}}}% in PvP) Physical Damage. With '''Empowered''' it can deal up to {{formatnum:{{#expr: (309 + 1012 + 458*10)*1.2}}}}% ({{formatnum:{{#expr: (118 + 385 + 174*10)*1.2}}}}% in PvP) Physical Damage.
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