Sharp Fall/ModA: Difference between revisions
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| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP | | {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP | ||
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== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! Empowered | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 309 + 1012 + 458*10}}}}% || {{formatnum:{{#expr: (309 + 1012 + 458*10)*1.2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 118 + 385 + 174*10}}}}% || {{formatnum:{{#expr: (118 + 385 + 174*10)*1.2}}}}% | |||
|} | |} | ||
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*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | *The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | ||
*It lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | *It lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | ||
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