Sharpshooter Syndrome: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Sharpshooter Syndrome
}}
}}
<div style="float: right;">{{#ev:youtube|FoQORn-dUs4|400}}</div>
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_POCALADBOLG.png]]
| [[File:SI POCALADBOLG.png]]
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants yourself '[[Status Effects|Sharpshooter Syndrome]]' buff.
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|-
|
|
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|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Mode !! rowspan="2" | Energy Release<br> (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Magical Attack Increase !! Action Speed Increase !! Headshot Chance Increase !! Duration
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-  
|-
! colspan=9 | Normal
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| '''{{PvE}}''' || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 seconds
| {{PvP}} || 96% || 10%
|-
|-
| '''{{PvP}}''' || 96% || 10%
| colspan="9" | '''[Enhanced]'''
|-
! colspan=9 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 seconds
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| '''{{PvP}}''' || 107% || 10%
| {{PvP}} || 107% || 10%
|}
|}
<br>
<br>


=== Affected Combos ===
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
|-
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Killing Blow (1) Sharpshooter Syndrome !! Gigantic Sharpshooter Syndrome
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Chung}}"
! Duration
|-
| {{SkillText|Killing Blow (1)|110}} || 33 Seconds || {{SkillText|Gigantic|120}}
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=561
! Mode !! Base
|pvp_dmg=107
|-
|hits=7
! {{PvE}}
}}
| {{formatnum:{{#expr: 561*7}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 107*7}}}}%
|}
<br>
 
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:SI_INSHOW.png]]
| align="center" width="150" | [[Intense Showtime]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will do double damage.  
[[File:Headshot.png|thumb|Head Shot Icon]]
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.  
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**This does not affect skills.
**This does not affect skills.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
*Action Speed Increase is normalized.
<br>
<br>


== Trivia ==
== Trivia ==
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
== Gallery ==
<gallery>
Image:Headshot.png|Head Shot Icon.
</gallery>
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|Increased buff duration.}}
*{{buff|Increased buff duration.}}
*{{buff|MP Usage decreased.}}
*{{buff|MP Usage decreased.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Drags target towards center.}}
*{{buff|Drags target towards center.}}
|-
|-
| 02/14/2013 || - || colspan=2 align="left" |  
| 02/14/2013 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Critical Rate and Accuracy increased.}}
*{{buff|Critical Rate and Accuracy increased.}}
*{{buff|Added chance to inflict Head Shot status.}}
*{{buff|Added chance to inflict Head Shot status.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
*{{buff|MP cost decreased to 150.}}
*{{buff|MP cost decreased to 150.}}
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|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 02/22/2018 || 04/18/2018 || align="left" |  
| 02/22/2018 || 04/18/2018 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
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| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
*Fixed Awakening Cast speed slowing down.
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
|}
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