Sharpshooter Syndrome/ModA: Difference between revisions

Line 89: Line 89:
*Unlike the original, allies underneath the visuals will not obtain the buff.
*Unlike the original, allies underneath the visuals will not obtain the buff.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
**Unlike the original, the caster will always obtain the buff, as it is granted immediately upon casting.
**While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way.
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts.
*It's possible to quickly change [[Force Skills#Force Mod|unmodded]] '''Sharpshooter Syndrome''' to its modded variant or vice-versa simply by [[Force Skills#Force Mod|modding/unmodding]] the skill and then using it quickly before the cooldown starts.
**However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained.
**However, when executing this trick, no matter which way it was done, the '''Mod''' version of the buff is granted. For the next use, the respective buff will be obtained.
ElEditors, Administrators
16,042

edits