Shelling Guardian: Difference between revisions

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|image=
|image=
{{Tabber
{{Tabber
|Normal=[[File:ShellingGuardianR.png|325px]]
|Normal=[[File:Portrait - Shelling Guardian.png|325px]]
|Berserk=[[File:ShGBerserkerRight.png|325px|link=File:Shelling.png]]
|Berserk=[[File:ShGBerserkerRight.png|325px|link=File:Portrait - Shelling Guardian Berserk Mode.png]]
}}
}}
|class=[[File:Mini Icon - Shelling Guardian.png]] Shelling Guardian  
|class=[[File:Mini Icon - Shelling Guardian.png]] Shelling Guardian  
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|age=15
|age=15
|race=Human
|race=Human
|ESP=Damage dealt by Boss Monsters Decrease
|ESP=Damage taken from Boss Monsters Decrease
|Height=156 cm (5 ft 1 in)
|Height=156 cm (5 ft 1 in)
|Weight=52 kg (114 lb)
|Weight=52 kg (114 lb)
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 3-0=[[Image:Icon - Chung.png|40px|link=Chung]]
| 3-0=[[Image:Icon - Chung.png|40px|link=Chung]]
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| 3-3=[[Image:Icon - Centurion.png|40px|link=Centurion]]
| 3-3=[[Image:Icon - Centurion.png|40px|link=Centurion]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 9 February 2012<br>[[File:American Flag.png|20px]] 1 May 2013<br>[[File:Chinese Flag.png|20px]] 8 May 2013<br>[[File:European Union Flag.png|20px]] 8 May 2013<br>[[File:Bresil_Flag.png|20px]] 23 April 2014
|RD=[[File:Korean Flag.png|20px]] 9 February 2012<br>[[File:American Flag.png|20px]] 1 May 2013<br>[[File:Chinese Flag.png|20px]] 8 May 2013<br>[[File:European Union Flag.png|20px]] 8 May 2013<br>[[File:Brazil Flag.png|20px]] 23 April 2014
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Chung}}
| Speed=1
| Speed=1
| Range=2
| Range=2
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}}
}}


<center>{{quotation|Face the power of Alchemy!}}</center>
<center>{{quotation|I’m ready for battle.}}</center>
<br>
<br>


= [[File:Icon - Shelling Guardian.png]] Shelling Guardian =
= [[File:Icon - Shelling Guardian.png]] Shelling Guardian =
{{TooltipColor|D|[A guardian of Hamel who wields a large cannon called the Destroyer]}}<br>
A master of explosives that utilize cannonballs in a variety of ways.
{{Specialty|
|[[File:EB Hand Grenade.png|link=Elastic Bomb - Hand Grenade]]|Elastic Bomb - Hand Grenade|'''Throw two bombs in front of you. Has a chance to throw large bombs.'''
|[[File:BigBangStream.png|link=Big Bang Stream]]|Big Bang Stream|'''Jump up and release bombs around you. For a set duration, bombs will be thrown with command skills.'''
|[[File:Magnum Shot.png|link=Magnum Shot]]|Magnum Shot|'''Shoot cannonballs forward in an arc. Consumes 3 cannonballs.'''
|[[File:ChaosCannon.png|link=Chaos Cannon]]|Chaos Cannon|'''Use this skill on a strong enemy or against a group of monsters. Fire multiple cannonballs in heavy stance.'''
}}
<br>


{{ADSquare}}
'''[A guardian of Hamel who wields a large cannon called the Destroyer]'''
===Background===
===Background===
{{Background
{{Background
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Shelling Guardian}}
{{:Skill Tree: Shelling Guardian}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
{{SkillText|Combo|Modified Warhead}}
== Additional Commands ==
{{SkillText|Combo|Modified Warhead}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
 
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo
! width="20%" |Image
! width="50%" |Description  
! width="50%" |Description  
! width="30%" |Damage
! width="30%" |Damage
|-
|-
| [[Image:ShGCombo1.png]]  
| [[File:Combo - Shelling Guardian 1.png|520px]]  
|
|
The base {{CX}}{{CViX}}{{CX}} combo is reworked to perform a single {{CX}} that immediately reloads 1 Cannonball in a single smash instead of performing two attacks and the final {{CX}} now causes a short-range aiming blast while in '''Heavy Stance''', without firing a projectile. Immediately after the combo, you will automatically enter {{CSS}} [[Siege Shelling]] stance.<br>'''Chung's''' base {{CX}}{{CViX}}{{CZ}}{{CViX}} command is also shortened to {{CX}}{{CZ}}{{CViX}}.
{{CX}}{{CViX}}{{CX}} combo is reworked to perform a single {{CX}} that immediately reloads 1 Cannonball in a single smash instead of performing two attacks and the final {{CX}} now causes a short-range aiming blast while in '''Heavy Stance''', without firing a projectile. Immediately after the combo, you will automatically enter {{CSS}} [[Siege Shelling]] stance.<br>{{CX}}{{CViX}}{{CZ}}{{CViX}} command is also shortened to {{CX}}{{CZ}}{{CViX}}.
|
|
<p style="margin-bottom:0.25em;">
{{CX}} 358% Phy. Damage <br>{{CViX}} 251% Phy. Damage <br>+ 270% Mag. Damage (x1 Cannonball)<br>{{CSS}}
{{CX}} 358% Phy. Damage <br>
{{CViX}} 251% Phy. Damage <br>+ 270% Mag. Damage (x1 Cannonball)
{{CSS}}
</p>
|-
|-
| [[Image:ShGCombo2.png]]
| [[File:Combo - Shelling Guardian 2.png|520px]]
|
|
After performing the standard {{CDR}}{{CZ}} combo, swing the Destroyer upwards an additional time to reload 1 Cannonball, then finish with a short-range aiming blast, automatically entering a {{CSS}} [[Siege Shelling]] stance afterwards.
After doing the standard {{CDR}}{{CZ}} combo, swing the Destroyer upwards an additional time to reload 1 Cannonball, then finish with a short-range aiming blast, automatically entering a {{CSS}} [[Siege Shelling]] stance afterwards.
|
|
<p style="margin-bottom:0.25em;">
<p style="margin-bottom:0em;">
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 138% Phy. Damage <br>
{{CZ}} 138% Phy. Damage <br>{{CZ}} 239% Phy. Damage <br>{{CViX}} 229% Phy. Damage <br>+ 270% Mag. Damage (x1 Cannonball)<br>{{CSS}}
{{CZ}} 239% Phy. Damage <br>
{{CViX}} 229% Phy. Damage <br>+ 270% Mag. Damage (x1 Cannonball)
{{CSS}}
</p>
</p>
|-
|-
| [[Image:ShGCombo3.png]]  
| [[File:Combo - Shelling Guardian 3.png|520px]]  
|
|
After performing the standard {{CDRU}}{{CZ}} combo, toss up to two grenades at enemies below. The grenades can bounce off of floors and walls.
After doing the standard {{CDRU}}{{CZ}} combo, toss up to two Elastic Bombs at enemies below. These special grenades can bounce off of floors and walls.
*The window in which the {{CX}} to throw a grenade can be performed is very small, and should be input immediately after {{CZ}}.
*The window in which the {{CX}} to throw an Elastic Bomb can be performed is very small, and should be input immediately after {{CZ}}.
*You can repeat the combo in mid air by not performing the second {{CX}} to stall in the air and fall down slower.
*You can repeat the combo in mid air by not performing the second {{CX}} to stall in the air and fall down slower.
*The combo shown in the preview is incorrect. The full combo is {{CDRU}}{{CZ}}{{CX}}{{CX}}.
|
|
{{CDRU}} <br>
{{CDRU}} <br>
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|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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|-
|-
| 08/14/2019 || 08/28/2019 || align="left" |
| 08/14/2019 || 08/28/2019 || align="left" |
*{{nerf|MP gain from {{CX}}{{CZ}}{{CX}} decreased by half.}}
*{{nerf|MP gain from missiles fired by {{CX}}{{CZ}}{{CIO|X}} decreased by half.}}
|}
|}
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*'''Shelling Guardian''''s grenades can be reflected.
*'''Shelling Guardian''''s grenades can be reflected.
*For some reason, the Cannonball consumed for the commands that preceed the {{CSS}} [[Siege Shelling]] stance have a chance to immediately reload 1 Cannonball just like shots fired from '''Siege Shelling''' itself, despite not being part of that skill.
*For some reason, the shot fired for the commands that precede the {{CSS}} [[Siege Shelling]] stance has a chance to immediately reload 1 Cannonball just like shots fired from '''Siege Shelling''' itself, despite not being part of that skill. Likewise, this reload is unaffected by [[Reload Mastery]].
<br>
<br>


== Trivia ==
== Trivia ==
*The abbreviation for '''Shelling Guardian''' is ''H'' instead of ''S'' to prevent confusion with [[Shooting Guardian]].
*The abbreviation for '''Shelling Guardian''' is ''H'' instead of ''S'' to prevent confusion with [[Shooting Guardian]].
*Chung learned about the basis of alchemy from [[Echo]] of [[Elder]]. Together, they created the catalyst in his weaponry known as "Disfrozen".
*Chung learned the basis of alchemy from his father incomplete research, perfecting it to create the catalyst in his weaponry known as "Disfrozen".
**The canisters containing this blue energy catalyst show up prominently in all artwork, including the following job advancements. The only time their usage is explicit rather than implied however, is in [[Chaos Cannon]] and [[Carpet Bombing]].
**The canisters containing this blue energy catalyst show up prominently in all artwork, including the following job advancements. The only time their usage is explicit rather than implied however, is in [[Chaos Cannon]] and [[Carpet Bombing]].
**[[Modified Warhead]]'s icon implies '''Shelling Guardian''''s missiles have the "Disfrozen" catalyst inside of them. All missile skills learned after job advancing have [[Echo]]'s own logo and brand on them as well, instead of the skull and crossbones on the regular missiles, aside from [[Artillery Strike - Missile Shower]], since the skill was originally [[Deadly Chaser]]'s skill.  
**[[Modified Warhead]]'s icon implies '''Shelling Guardian''''s missiles have the "Disfrozen" catalyst inside of them.  
*Before the "Early Region Progression Revamp", Chung learned about the basis of alchemy from [[Echo (NPC)|Echo]] of [[Elder]].
**That is why skills before the revamp has Echo's own logo and brand on them as well, instead of the skull and crossbones on the regular missiles, aside from [[Artillery Strike - Missile Shower]], since the skill was originally [[Deadly Chaser]]'s skill.
*'''Shelling Guardian''' job path's Freiturnier appearance during '''Berserk Mode''' differs a bit from the other 2 paths. Instead of just wearing a helmet, Chung also gains a machinery core on his chest, as well as some form of extra armor. In this case, he gains two massive shoulder pads called the '''Fear Destroyers'''.
*'''Shelling Guardian''' job path's Freiturnier appearance during '''Berserk Mode''' differs a bit from the other 2 paths. Instead of just wearing a helmet, Chung also gains a machinery core on his chest, as well as some form of extra armor. In this case, he gains two massive shoulder pads called the '''Fear Destroyers'''.
*'''Shelling Guardian''''s cannon slightly resembles a grenade launcher.
*'''Shelling Guardian''''s cannon slightly resembles a grenade launcher.
*'''Shelling Guardian''''s cannon is one of few promotional weapons that are animated. The band of his cannon rotates.
*'''Shelling Guardian''''s cannon is one of few promotional weapons that are animated. The band of his cannon rotates.
*Interestingly, despite the base commands that fire missile shots being reworked to fire actual projectiles, all of this path's related commands (including the shortened version of the base {{CX}}{{CX}}{{CX}} command) retain the original hit-scan nature of those attacks.
*Interestingly, despite the base commands that fire missile shots being reworked to fire actual projectiles, all of this path's similar commands (including the shortened version of the base {{CX}}{{CX}}{{CX}} command) function like [[Aiming Shot]] instead. The only exception to this is the {{CDRU}}{{CX}}{{CX}} extension that was added to [[Tactical Trooper]] later on.
*While the game does not explicitly name the grenades thrown by the additional {{CDRU}}{{CZ}}{{CX}}{{CX}} combo, they are called '''Elastic Bombs''', as indicated by [[Elastic Bomb - Hand Grenade]] and [[Big Bang Stream]].
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