Shooting Guardian: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 101: Line 101:
=== Updates ===
=== Updates ===
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|08/20/2015 KR|{{*}}New Combo {{CDRU}}{{CZ}}{{CX}} and {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} added.
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|08/20/2015 KR|{{*}}New Combo {{CDRU}}{{CZ}}{{CX}} and {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} added.
{{*}}'''{{CDR}}{{CX}}{{CX}}{{CX}}''' extension moved from Shooting Guardian to [[Deadly Chaser]].|text-align=left}}
{{*}}'''{{CDR}}{{CX}}{{CX}}{{CX}}''' extension moved from Shooting Guardian to [[Deadly Chaser]].<br>{{*}}Normal bullet commands will ricochet off of targets to the next closest target, even bouncing backwards or straight up if needed. This applies to X'''Z'''Z and Dash Z'''XX~X'''Z for '''Shooting Guardian''' and '''XZ'''Z, ZZX'''X'''X, Dash X'''X'''X , and Dash Jump X'''X~X''' for [[Deadly Chaser]].|text-align=left}}
<br>
<br>
<br>


Line 127: Line 126:
== Tips and Details ==
== Tips and Details ==
*When '''Shooting Guardian''' and [[Deadly Chaser]] materialize their Silver Shooters, the movement of summoning/raising the gun does additional damage to targets close enough to be hit by the animation.
*When '''Shooting Guardian''' and [[Deadly Chaser]] materialize their Silver Shooters, the movement of summoning/raising the gun does additional damage to targets close enough to be hit by the animation.
*After the 08/20/2015 revamp in KR, all of  '''Shooting Guardian''' and [[Deadly Chaser]]'s normal bullet commands will ricochet off of targets to the next closest target, even bouncing backwards or straight up if needed. This applies to X'''Z'''Z and Dash Z'''XX~X'''Z for '''Shooting Guardian''' and '''XZ'''Z, ZZX'''X'''X, Dash X'''X'''X , and Dash Jump X'''X~X''' for [[Deadly Chaser]].
*Each bullet consumes 4 MP per shot and is able to "pierce" or ricochet off of two targets, allowing each bullet to hit 3 targets each.
**Each bullet will be able to "pierce" or ricochet off of two targets, allowing each bullet to hit 3 targets each.
**Bullets will retain the same properties while ricocheting. Bullets with launching properties will always launch targets and bullets fired in one direction will always act on targets if it were coming from that direction, regardless of which direction it ricochets
**Bullets will retain the same properties while ricocheting. Bullets with launching properties will always launch targets and bullets fired in one direction will always act on targets if it were coming from that direction, regardless of which direction it ricochets.
*'''Shooting Guardian'''/[[Deadly Chaser]]'s magic bullets consume 4 MP per shot.
*Even though '''Shooting Guardian''''s {{CDR}}{{CX}}{{CX}}{{CX}} combo has been moved to [[Deadly Chaser]] after the 08/20/2015 KR patch, '''Shooting Guardian''''s {{CDR}}{{CX}} still doesn't blast the enemies away.
*Even though '''Shooting Guardian''''s {{CDR}}{{CX}}{{CX}}{{CX}} combo has been moved to [[Deadly Chaser]] after the 08/20/2015 KR patch, '''Shooting Guardian''''s {{CDR}}{{CX}} still doesn't blast the enemies away.
*The [[Head Shot]] from {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} will not affected by '''Powerful''' trait.
*The [[Head Shot]] from {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} will not affected by '''Powerful''' trait.
ElEditors, Administrators
93,394

edits