Shooting Guardian: Difference between revisions

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|name=Prince Seiker (Chung)
|name=Prince Seiker (Chung)
|color={{ColorSel|Character|Chung}}
|color={{ColorSel|Character|Chung}}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:shootingguardiannohelm.png|325px]] |tab2=Berserk|contents2=[[File:SGBTopRight.png|325px]] }}
|image={{Tabber
|class=[[File:SGTiny.png]] Shooting Guardian  
|Normal=[[File:Portrait - Shooting Guardian.png|325px]]
|weapon=Cannon (Destroyer), Silver Shooters
|Berserk=[[File:Portrait - Shooting Guardian Berserk Mode.png|325px]]
}}
|class=[[File:Mini Icon - Shooting Guardian.png]] Shooting Guardian  
|weapon={{tt|Cannon|Destroyer}}, Silver Shooters
|age=15
|age=15
|race=Human
|race=Human
|ESP=Awakening Duration Increase
|Height=156 cm (5 ft 1 in)
|Height=156 cm (5 ft 1 in)
|Weight=52 kg (114 lb)
|Weight=52 kg (114 lb)
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 2-0=[[Image:Icon - Chung.png|40px|link=Chung]]
| 2-0=[[Image:Icon - Chung.png|40px|link=Chung]]
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| 2-3=[[Image:Icon - Fatal Phantom.png|40px|link=Fatal Phantom]]
| 2-3=[[Image:Icon - Fatal Phantom.png|40px|link=Fatal Phantom]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 27 January 2011<br>[[File:American Flag.png|20px]] 27 June 2012<br>[[File:Chinese Flag.png|20px]] 11 July 2012<br>[[File:Europeanunion.png|20px]] 18 July 2012
|RD=[[File:Korean Flag.png|20px]] 27 January 2011<br>[[File:American Flag.png|20px]] 27 June 2012<br>[[File:Chinese Flag.png|20px]] 11 July 2012<br>[[File:European Union Flag.png|20px]] 18 July 2012
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Chung}}
| Speed=3
| Speed=3
| Range=3
| Range=3
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}}
}}
}}
}}
<center>{{quotation|You have no chance!}}</center>
<center>{{quotation|No enemies shall escape the onslaught of the Destroyer and Silver Shooter.}}</center>
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= [[File:Icon - Shooting Guardian.png]] Shooting Guardian =
= [[File:Icon - Shooting Guardian.png]] Shooting Guardian =
{{TooltipColor|D|[A guardian of Hamel who uses a unique weapon called Silver Shooter]}}<br>
 
A tough fighter that wields a giant cannon, and ignores the enemy's attacks while attack them.
'''[A guardian of Hamel who uses a unique weapon called Silver Shooter]'''
{{Specialty|
=== Background ===
|[[File:SI HEADSHOT.png|link=Head Shot]]|Head Shot|'''Use this skill to deal damage to an enemy in a straight line. Has a 30% chance to land a critical hit.'''
{{Background
|[[File:SI POCALADBOLG.png|link=Sharpshooter Syndrome]]|Sharpshooter Syndrome|'''Buffs your gun capabilities for a set duration. The buff applies to your allies and can be used to hit multiple enemies in an area.'''
|NA=
|[[File:SI LEGSHOT.png|link=Trick Shot]]|Trick Shot|'''A skill that fires a bullet that ricochets off the floor to hit the enemy in front of you. The bullet inflicts a movement debuff.'''
The Guardian who uses his gun, Silver Shooter, along with his Destroyer.
|[[File:AS Quantum Ballista.png|link=Artillery Strike - Quantum Ballista]]|Artillery Strike - Quantum Ballista|'''A skill that can be aimed to deal massive damage to your enemy. The crosshair is not visible to the enemy.'''
 
Chung worries that the Destroyer by itself may have weak points, so he develops a new weapon, the Silver Shooter, through endless research using the Guardian Stone.
 
A job class that destroys his enemies by effectively utilizing his Silver shooter along with his Destroyer.
|KR=
여행을 통해 디스트로이어만으로 전투를 하는 것에 허점이 있다는 것을 깨닫고, 그 빈틈을 보완하기 위해 수호석의 활용법에 대해서 연구를 한끝에 디스트로이어 이외의 무기를 형상화 하는데 성공한다.
 
그 무기의 이름은 '실버슈터'.
실버슈터의 마법탄은 어떠한 타겟도 단숨에 꿰뚫어 버리는 위력을 가지고 있다.
디스트로이어의 빈틈을 실버슈터로 보완하는 효과적인 전투 방법으로 단숨에 적들을 부숴버린다.
|KRT=-
}}
}}
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{{ADSquare}}
== First Class Advancement ==
===Background===
Completing the following advancement quest or using the Item Mall item: '''Shooting Guardian's Resolution''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
During his travels, Chung realized that wielding only the Destroyer, his one weapon, renders him weak in battle. He took the time to study a new way to utilize the protective stone in his possession. He took on this task and finally succeeded to generate another weapon from the stone. Named the ''Silver Shooter'', it is a weapon that allows him to deal damage from a distance.
{{JobChange|1st|Chung|
| <!-- [Quest 1 Description] --> Chung realizes that his Destroyer might not be enough as he continues to fight. He needed another method to help protect Hamel from the swift and nimble enemies. Let's think of a way to make battle more efficient.
 
| <!-- [Quest 2 Description] --> The Guardian Stone reacts to the user's will. Chung still remembers when he was able to materialize Freiturnier and Destroyer after he received his Guardian Stone. Now, when he needs new power, how will the Guardian Stone react? Let's defeat enemies and observe how the Guardian Stone reacts.


The magic bullet of the Silver Shooter has the ability to pierce any target. With this new weapon, Chung is now able to complement any weakness of the Destroyer to beat the enemies.
| <!-- [Quest 3 Description] --> The Guardian Stone was showing no reaction. Perhaps it's because he doesn't have a clear goal. Though cannons were useful in handling enemies far away, it made it that much more difficult to handle enemies close by and reacting swiftly. He needed a new weapon that allows him to chase down enemies and exploit their weakness. As Chung's resolve became more detailed, the Guardian Stone began to react more strongly.
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== First Class Advancement ==
| <!-- [Quest 4 Description] --> Finally, Chung manages to materialize another weapon other than Destroyer. The white gun was shining in silver. Chung named the new weapon Silver Shooter. Now it's time to test his new weapon.
{{JobChange|SG}}
}}
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can job advance to a [[Deadly Chaser]].
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{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Shooting Guardian}}
{{:Skill Tree: Shooting Guardian}}
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== Additional Combos  ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|Remodel Rifle}}
  {{SkillText|Combo|Remodel Rifle}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
 
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo
! width="20%" |Image
! width="50%" |Description  
! width="50%" |Description  
! width="30%" |Damage
! width="30%" |Damage
|-
|-
| [[Image:SgCombo2.png]]
| [[File:Combo - Shooting Guardian 1.png|520px]]
| '''Basic Gun Stance'''
After doing {{CX}}, fire 3 gunshots and fire a missile from the destroyer while in [[Freiturnier#Heavy Stance|Heavy Stance]].
|
|
{{CX}} 371% Phy. Damage <br>
After doing the standard {{CDRU}}{{CZ}} combo, fire a barrage of ~7 missiles at tilting downward angles. Missiles that do not hit a target will get stuck in the ground and will explode momentarily.
{{CZ}} 347% Mag. Damage x3<br>
*Extra melee damage - 50% Phy. Damage
{{CViZ}} 332% Mag. Damage
|-
| [[File:SgCombo4.png]]
| '''Missile Crasher'''
After doing {{CDRU}}{{CZ}}, fire a barrage of ~7 missiles at tilting downward angles. Missiles that do not hit a target will get stuck in the ground and will explode momentarily.
*The time window for shooting missiles by {{CX}} is very short. You should input it immediately after {{CZ}}.
*The time window for shooting missiles by {{CX}} is very short. You should input it immediately after {{CZ}}.
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{{CX}} 380% Mag. Damage x0~7
{{CX}} 380% Mag. Damage x0~7
|-
|-
| [[File:SgCombo5.png]]
| [[File:Combo - Shooting Guardian 2.png|520px]]
| '''Rapid Fire'''
|
After doing {{CDR}}{{CZ}}, fire two bullets then step back while briefly invulnerable, followed by firing a rapid barrage of bullets, finishing with a [[Head Shot]]. [[Head Shot]] can be cast earlier by pressing {{CZ}} mid-combo and does not consume MP. {{CDR}}{{CZ}} no longer launches.
After doing a single {{CX}}, draw the silver shooter and fire 3 gunshots, finishing the combo by firing a missile from the destroyer while in [[Freiturnier#Heavy Stance|Heavy Stance]]. Enemies close to the muzzle of the Destroyer will take additional damage if a Cannonball is fired.
|
{{CX}} 371% Phy. Damage <br>
{{CZ}} 50% Phy. Damage<br>
+ 347% Mag. Damage x3 (4 MP x3)<br>
{{CViZ}} 100% Mag. Damage<br>
+ 332% Mag. Damage (x1 Cannonball)
|-
| [[File:Combo - Shooting Guardian 3.png|520px]]
|
After doing the standard {{CDR}}{{CZ}} combo, fire two bullets then step back while briefly invulnerable, followed by firing a rapid barrage of bullets finishing the combo with a final shot. The final shot have a certain chance to trigger a [[File:Headshot.png|60px]], dealing double damage. The final shot can also be cast earlier by pressing {{CZ}} mid-combo and does not consume MP. {{CDR}}{{CZ}} no longer launches.
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|
{{CDR}}<br>
{{CDR}}<br>
{{CZ}} 138% Phy. Damage <br>
{{CZ}} 138% Phy. Damage <br>
{{CX}} 347% Mag. Damage x2<br>
{{CX}} 347% Mag. Damage x2<br>
{{CConX}} 347% Mag. Damage x2~10<br>
{{CConX}} 347% Mag. Damage x2~10<br>+ 643%{{tt|*|[[File:Headshot.png|60px]] 1286%}} Mag. Damage<br>'''OR'''<br>{{CZ}} 643%{{tt|*|[[File:Headshot.png|60px]] 1286%}} Mag. Damage
+ [[Head Shot]]<br>
'''OR'''<br>
{{CZ}} [[Head Shot]]
|-
|-
| align="center" | {{CDR}}{{CX}}
| align="center" | {{CDR}}{{CX}}
| '''Backfire'''
|
The physical strike of {{CDR}}{{CX}} launches enemies while the explosion provides hitstun.
{{CDR}}{{CX}} combo is reworked, and will now no longer launch enemies with the Destroyer hit nor knock down with the Cannonball explosion.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
{{CX}} 100% Phy. Damage<br>+ 204% Mag. Damage <br>
{{CX}} 100% Phy. Damage<br>+ 204% Mag. Damage (x1 Cannonball)<br>
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*Backstep distance of {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} decreased.
*Backstep distance of {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} decreased.
|-
| ??/??/2022 || ??/??/2022 || colspan=2 align="left" |
*Fixed missiles fired from {{CDRU}}{{CZ}}{{CX}} continuing to fall down when fired off the map.
|}
|}
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== Gallery ==
== Gallery ==
:''Full Gallery: [[Chung/Gallery]]
:''Full Gallery: [[Chung/Gallery]]
=== Artwork ===
{{:Shooting Guardian/Artwork}}
<gallery widths=150px heights=150px>
{{:Shooting Guardian/Misc}}
File:shootingguardiannohelm.png|'''Shooting Guardian's''' Portrait, illustrated by 흑주돈.
File:SGBTopRight.png|'''Shooting Guardian's''' Berserk Mode Portrait.
</Gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:SGPoses.png|Idle pose and Promo avatar.
File:ArmorSG.png|In game model of Shooting Guardian's Berserk Mode.
File:Guns.png|In-game model of the '''Silver Shooter'''.
</Gallery>
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*Each bullet consumes 4 MP per shot and is able to "pierce" or ricochet off of two targets, allowing each bullet to hit 3 targets each.
*Each bullet consumes 4 MP per shot and is able to "pierce" or ricochet off of two targets, allowing each bullet to hit 3 targets each.
**Bullets will retain the same properties while ricocheting. Bullets with launching properties will always launch targets and bullets fired in one direction will always act on targets if it were coming from that direction, regardless of which direction it ricochets
**Bullets will retain the same properties while ricocheting. Bullets with launching properties will always launch targets and bullets fired in one direction will always act on targets if it were coming from that direction, regardless of which direction it ricochets
*The [[Head Shot]] from {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} will not be affected by traits nor its [[Head Shot/ModA|[Mod]]] variant.
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== Trivia ==
== Trivia ==
*Chung's Silver Shooters are stored in his [[Freiturnier#Berserk_Mode|'''Guardian Stone''']]. When Chung wants to use them, he can just position his hand and the gun will materialize in his palm immediately.
*The [[Freiturnier#Berserk_Mode|'''Guardian Stone''']] reacted to Chung mindset of defending against swift and nimble enemies, creating the Silver Shooter. Similar to the Freiturnier, when Chung wants to use them, he can just position his hand and the gun will materialize in his palm immediately.
*'''Shooting Guardian''''s emblem on his chest resembles a wolf's head, matching Chung's title as the White Wolf of Hamel. This becomes much more pronounced as [[Deadly Chaser]].
*'''Shooting Guardian''''s emblem on his chest resembles a wolf's head, matching Chung's title as the White Wolf of Hamel. This becomes much more pronounced as [[Deadly Chaser]].
*'''Shooting Guardian''''s {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} command shows him using two Silver Shooters which conflicts with Chung making his second Silver Shooter upon advancing to '''[[Deadly Chaser]]'''.
*'''Shooting Guardian''''s {{CDR}}{{CZ}}{{CX}}{{CConX}}{{CZ}} command shows him using two Silver Shooters which conflicts with Chung making his second Silver Shooter upon advancing to '''[[Deadly Chaser]]'''.
*Curiously, you will receive 6 extra Cannonball ammo slots immediately upon advancing to this class, even though you cannot actually fill them up through reloading until unlocking [[Remodel Magazine]].
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