Shooting Guardian: Difference between revisions

I think it might be glitched, you can mash is and it will consume more ammo but the missile count seems to remain the same for now.
(I think it might be glitched, you can mash is and it will consume more ammo but the missile count seems to remain the same for now.)
Line 111: Line 111:
{{CX}} 1.1, 1.1
{{CX}} 1.1, 1.1
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|-
| align="center" | {{CDRU}}{{CZ}}{{CX}}
| align="center" | {{CDRU}}{{CZ}}{{CConX}}
| '''Missile Crasher'''  
| '''Missile Crasher'''  
Dash jump attack then follow up by raining missiles down upon enemies in a similar fashion to [[Comet Crasher]]. Missiles that do not hit a target will get stuck in the ground and will explode momentarily.
Dash jump attack then follow up by raining missiles down upon enemies in a similar fashion to [[Comet Crasher]]. Missiles that do not hit a target will get stuck in the ground and will explode momentarily.
*The time window for shooting missiles by {{CX}} is very short. You should input it immediately after {{CZ}}.
*The time window for shooting missiles by {{CX}} is very short. You should input it immediately after {{CZ}}.
*May be glitched, regardless whether you tap or repeatedly mash {{CX}} the number of missiles fired is the same but more ammo is consumed.
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{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} 100% Phy. Damage<br>
{{CZ}} 100% Phy. Damage<br>
{{CX}} ???% x ? Mag. Damage
{{CConX}} ???% x ? Mag. Damage
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