Shooting Star: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shooting Star
}}
}}
<div style="float: right;">{{#ev:youtube|D58EMqe52aM|300}}</div>
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_SHOOTINGSTAR.png]]<br>
| [[File:SI_SHOOTINGSTAR.png]]
| {{SkillType|SA|B}} Shoot multiple missiles, which tracks down enemies.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Deadly Chaser]] || 35
| [[Deadly Chaser]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical) !! Normal !! Awakening
|-
| colspan="8" | '''Normal'''
|-
|-
| align="left" | 35 || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 85% || 603%
| {{PvP}} || 20% || 145%
|}
|-
 
| colspan="8" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Level Required !! colspan=2 | Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical)
|-
|-
| align="left" | 35 || 20% || 145%
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | [Enhanced] || 23% || 174%
| {{PvP}} || 23% || 174%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! Evil Shooting Star !! colspan=2 | Heavy Shooting Star
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
{{Damage
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=85, 603
! Cooldown
|pvp_dmg=23, 174
|hits=12, 12
|awk_hits=15, 15
|heavy=true
}}
 
{{Damage
|dmg=85, 603
|pvp_dmg=23, 174
|hits=15, 15
|awk_hits=18, 18
|heavy=true
|prefix=endlesschase
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
|-
|-
| {{SkillText|Evil|2}} || {{SkillText|Heavy|144|120}} || 26.4 Seconds
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:Gas_Piston_System.png]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
DCTrans5.png; Endless Chase Locked-Trans2;
| width="40" | [[File:DCTrans5.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Endless Chase]] {{Locked Skill|Trans2}}
}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Shooting Star''' can deal up to {{formatnum:{{#expr: 603*12}}}}% ({{formatnum:{{#expr: 174*12}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: 603*15}}}}% ({{formatnum:{{#expr: 174*15}}}}% in PvP) Magical Damage.
**If the passive [[Endless Chase]] is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional {{formatnum:{{#expr:  603*3}}}}% ({{formatnum:{{#expr:  174*3}}}}% in PvP) Magical Damage.
**With '''Heavy''', it can deal up to {{formatnum:{{#expr: (603*12)*1.44}}}}% ({{formatnum:{{#expr: (174*12)*1.44}}}}% in PvP) Magical Damage. When awakened, it can deal up to {{formatnum:{{#expr: (603*15)*1.44}}}}% ({{formatnum:{{#expr: (174*12)*1.44}}}}% in PvP) Magical Damage. [[Endless Chase]] will add an additional {{formatnum:{{#expr: (603*3)*1.44}}}}% ({{formatnum:{{#expr: (174*3)*1.44}}}}% in PvP) Magical Damage.
*The shell's damage is separate from the user's combo/technique score.
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
**However, more missiles will usually be directed to closer targets.
**However, the missiles will generally prioritize closer targets.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
*'''Shooting Star''' added.
|-
|-
| 06/30/2011 || - || colspan=2 align="left" |  
| 06/30/2011 || - || colspan=2 align="left" |  
{{buff|Removed skill requirement [[Heavy Railgun]].}}
*{{buff|Removed skill requirement [[Heavy Railgun]].}}
|-
|-
| 07/28/2011 || - || colspan=2 align="left" |  
| 07/28/2011 || - || colspan=2 align="left" |  
{{buff|Slightly increased MP regeneration rate.}}
*{{buff|Slightly increased MP regeneration rate.}}
|-
|-
| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/20/2015 || - || colspan=2 align="left" |  
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
{{nerf|Doesn't lock on to targets that are certain distance away}}
*{{nerf|Doesn't lock on to targets that are certain distance away}}
|-
|-
| 12/01/2016 || - || colspan=2 align="left" |  
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Damage error fixed.
*Damage error fixed.
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Homing Bullet Explosion damage increased.}}
*{{buff|Homing Bullet Explosion damage increased.}}
{{nerf|Homing Bullet Attack damage decreased.}}
*{{nerf|Homing Bullet Attack damage decreased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
*'''Awakened''' trait changed to '''Heavy'''.
*'''Awakened''' trait changed to '''Heavy'''.
|-
|-
| rowspan=2 | 07/27/2017 || rowspan=2 | - || colspan=2 align="left" |  
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" |  
{{buff|Explosion radius increased.}}
*{{buff|Explosion radius increased.}}
{{buff|Mana Break cancel added.}}
*{{buff|Mana Break cancel added.}}
*'''Light''' trait changed to '''Evil'''.
*'''Light''' trait changed to '''Evil'''.
|-
|-
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Homing Bullet Attack damage increased.}}
*{{buff|Homing Bullet Attack damage increased.}}
{{nerf|Mana Break cancel removed.}}
*{{nerf|Mana Break cancel removed.}}
{{nerf|Homing Bullet Attack Explosion damage decreased.}}
*{{nerf|Homing Bullet Attack Explosion damage decreased.}}
{{nerf|Tracking radius decreased.}}
*{{nerf|Tracking radius decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*'''Evil''' trait changed to '''Critical'''.
*{{buff|Casting speed increased by 100%.}}
|}
|}
<br>
<br>
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|IT=Stelle Cadenti |ITName=Shooting Stars
|IT=Stelle Cadenti |ITName=Shooting Stars
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|PL=Spadające Gwiazdy |PLName=Shooting Stars
|PL=Spadające Gwiazdy |PLName=Falling Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
}}
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
{{DCSkills}}
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