Shooting Star: Difference between revisions

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m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shooting Star
}}
}}
<div style="float: right;">{{#ev:youtube|D58EMqe52aM|400}}</div>
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_SHOOTINGSTAR.png]]<br>
| [[File:SI_SHOOTINGSTAR.png]]
| {{SkillType|SA|B}} Shoot multiple missiles, which tracks down enemies.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Number of Missiles !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Homing Bullet<br>Attack !! Homing Bullet<br>Explosion !! Normal !! Awakening
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
|-
|-
| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 20% || 145%
| {{PvP}} || 20% || 145%
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 23% || 174%
| {{PvP}} || 23% || 174%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
<br>


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
== Total Damage ==
|-
{{Damage
! colspan=2 | Critical Shooting Star !! colspan=2 | Heavy Shooting Star
|dmg=85, 603
|-
|pvp_dmg=23, 174
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|hits=12, 12
|-
|awk_hits=15, 15
! MP Usage !! Cooldown
|heavy=true
|-
}}
| {{SkillText|Critical|Energy|25|10}} || 300 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}


<br>
{{Damage
|dmg=85, 603
|pvp_dmg=23, 174
|hits=15, 15
|awk_hits=18, 18
|heavy=true
|prefix=endlesschase
}}


== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
|-
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
|-
|-
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: (85 + 603)*12}}}}% || {{formatnum:{{#expr: (85 + 603)*12*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15*1.44}}}}%
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
| {{formatnum:{{#expr: (85 + 603)*15}}}}% || {{formatnum:{{#expr: (85 + 603)*15*1.44}}}}% || {{formatnum:{{#expr: (85 + 603)*18}}}}% || {{formatnum:{{#expr: (85 + 603)*18*1.44}}}}%
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: (23 + 174)*12}}}}% || {{formatnum:{{#expr: (23 + 174)*12*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}%
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
| {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*18}}}}% || {{formatnum:{{#expr: (23 + 174)*18*1.44}}}}%
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
| align="center" width="150" | [[Intense Showtime]]
DCTrans5.png; Endless Chase Locked-Trans2;
| width="40" | [[File:Gas_Piston_System.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
}}
| width="40" | [[File:DCTrans5.png]]
| align="center" width="150" | [[Endless Chase]] {{Locked Skill|Trans2}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


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*The shell's damage is separate from the user's combo/technique score.
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
**However, more missiles will usually be directed to closer targets.
**However, the missiles will generally prioritize closer targets.
<br>
<br>


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