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Shooting Star/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shooting Star
}}
}}
<div style="float: right;">{{#ev:youtube|3_BEwa0cPyo|400}}</div>
{{#ev:youtube|3_BEwa0cPyo|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|SI_SHOOTINGSTAR.png}}
| {{Force|SI_SHOOTINGSTAR.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Shoot 1 missile which tracks down enemies. Install a magnetic field where the missile explodes.<br>
| {{SkillType|SA|B|M}} Shoot 1 missile which tracks down enemies. Install a magnetic field where the missile explodes.<br>Enemies hit by tracking missile cannot mana break.<br>Not affected by [[Endless Chase]] passive.
|-
|
| Not affected by Endless Chase passive.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Fatal Phantom]] || 99 || [[Shooting Star]]
! Class !! Level Required !! Skill Requirement
|-
| [[Fatal Phantom]] || 99 || {{mr|Shooting Star}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=3 | Damage !! colspan=3 | Max Hits !! rowspan=2 | Cannonball Consumption !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Homing Bullet Attack (Physical) !! Magnetic Field (Magical) !! Magnetic Field Explosion (Magical) !! Homing Bullet Attack !! Magnetic Field !! Magnetic Field Explosion
|-
|-
| '''{{PvE}}''' || 638% || 319% || 1258% || rowspan=2 | 1 || rowspan=2 | 13 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
! rowspan=2 | Mode !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| '''{{PvP}}''' || 209% || 104% || 415%
! Homing Bullet Attack !! Magnetic Field !! Magnetic Field Explosion !! Homing Bullet Attack !! Magnetic Field !! Magnetic Field Explosion
|-
| {{PvE}} || 638% || 319% || 1258% || rowspan=2 | 1 || rowspan=2 | 13 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
| {{PvP}} || 209% || 104% || 415%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
 
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Critical Shooting Star !! colspan=2 | Heavy Shooting Star
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Cooldown
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
 
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Chung
|- style="background:{{ColorSel|CharLight|Chung}}"
|dmg=638, 319, 1258
! rowspan=2 | Mode !! colspan=2 | Base
|pvp_dmg=209, 104, 415
|- style="background:{{ColorSel|CharLight|Chung}}"
|hits=1, 13, 1
! Normal !! Heavy
|heavy=true
|-
}}
! {{PvE}}
| {{formatnum:{{#expr: 638 + 319*13 + 1258}}}}% || {{formatnum:{{#expr: (638 + 319*13 + 1258)*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 209 + 104*13 + 415}}}}% || {{formatnum:{{#expr: (209 + 104*13 + 415)*1.44}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
Gas_Piston_System.png; Gas Piston System Locked-Expert;
| align="center" width="150" | [[Intense Showtime]]
FPPhantom_Shooter.png; Phantom Shooter;
| width="40" | [[File:Gas_Piston_System.png]]
}}
| align="center" width="150" | [[Gas Piston System]] {{Locked Skill|Expert}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


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*'''[Mod] Shooting Star''' can track enemies for up to 7 seconds and has infinite homing range in PvE.
*'''[Mod] Shooting Star''' can track enemies for up to 7 seconds and has infinite homing range in PvE.
**Unlike its regular variant, it will also actively search for targets even after the initial casting.
**Unlike its regular variant, it will also actively search for targets even after the initial casting.
*This version of the skill unfortunately does not benefit from [[Endless Chase]].
*On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their movements.
*This skill also has a black hole effect added to it.
**On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their movements.
*The homing bullet's initial hit will cancel [[Mana Break]].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
| 04/19/2018 || 05/16/2018 || colspan=2 align="left" |  
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|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
{{SkillNav - Fatal Phantom}}
{{SkillNav - Fatal Phantom}}
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