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Siege Mode: Difference between revisions

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437 bytes removed ,  13 August 2017
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Absorbing Siege Mode !! colspan=2 | Persistent Siege Mode
! Absorbing Siege Mode !! Persistent Siege Mode
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! colspan=5 | Details
! Attribute Effect !! Attribute Effect
|- style="background:{{ColorSel|CharLight|Rena}}"
! KD Reduction
|-
|-
| {{SkillText|Absorbing|140}} || rowspan=2 | {{SkillText|Persistent|??}} || -?? KD
| {{SkillText|Absorbing|140}} || {{SkillText|Persistent2|133}}
|}
|}
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**If you get hit during siege stance, cooldown will not recalculate.
**If you get hit during siege stance, cooldown will not recalculate.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
*'''Empowered [Enhanced] Siege Mode''' has a damage output of 4,968% Magical Damage for 135 MP with {{CZ}} attacks and 13,824% Magical Damage for 225 MP with {{CX}} attacks.
**When consuming NF, the output will increase to 5,961.6% Magical Damage and 16,588.8% Magical Damage, respectively.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each shot consumes 1 NF bar, even if it hits nothing.
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