Siege Mode: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Absorbing Siege Mode !! | ! Absorbing Siege Mode !! Persistent Siege Mode | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! Attribute Effect !! Attribute Effect | ||
|- | |- | ||
| {{SkillText|Absorbing|140}} | | | {{SkillText|Absorbing|140}} || {{SkillText|Persistent2|133}} | ||
|} | |} | ||
<br> | <br> | ||
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**If you get hit during siege stance, cooldown will not recalculate. | **If you get hit during siege stance, cooldown will not recalculate. | ||
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts. | *Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts. | ||
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased. | |||
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once). | |||
*Each shot consumes 1 NF bar, even if it hits nothing. | *Each shot consumes 1 NF bar, even if it hits nothing. | ||
*Each arrow counts as 1 attack in the NF gauge. | *Each arrow counts as 1 attack in the NF gauge. |