File:Siege.PNG [Active]
You get ready to fire an arrow.
While you are in a stance, you consume 2 MP each second.
You can press the key to fire straight for 15 MP or press the key to fire in an arc for 25 MP.
If you have NF, it consumes NF to fire a stronger arrow.
You can use this skill again while in a stance to reload 5 shots.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Ranger 20 Basic Training Skill Quest


Skill Information

PvE

Character Level Ready Stance Straight Shot   Arched Shot   Max Input Count MP Usage Cooldown
Damage (Physical) Damage (Magical) MP Usage Per Input Hits Per Input Damage (Magical) MP Usage Per Input Hits Per Input Initial Standby
Normal When Consuming NF Normal When Consuming NF
20 120% 230% 276% 15 MP 2 256% 308% 25 MP 5 5 0 MP 2 MP per second 5 Seconds
[Enhanced] 144% 276% 331% 307% 370%

PvP

Character Level Ready Stance Straight Shot   Arched Shot  
Damage (Physical) Damage (Magical) Damage (Magical)
Normal When Consuming NF Normal When Consuming NF
20 120% 64% 77% 72% 86%
[Enhanced] 144% 77% 92% 86% 103%


Skill Traits

Absorbing Siege Mode Persistent Siege Mode
Attribute Effect Attribute Effect
MP Gain of the skill increased to 140% Range and duration increased to 133%


Tips and Details

  • Siege Mode is affected by Hawkeye and Power Shot (Knock-back Distance only).
  • Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
  • If a target is in range, Siege attacks will be aimed toward them when fired.
    • Arrows will also aim at targets that are in range and below you by 1 platform.
  • During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
    • If you get hit during siege stance, cooldown will not recalculate.
  • Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
  • When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once).
  • Each shot consumes 1 NF bar, even if it hits nothing.
  • Each arrow counts as 1 attack in the NF gauge.


Updates

  • 12/13/2012 KR
    • Both Z and X shots naturally pierce once allowing them to hit two targets.
    • All passives now apply to Siege X, not just Siege Swift.
    • Entering and staying in Siege stance from one of Sniping Ranger's combos now consumes 2 MP per second as per normal activation.
  • 01/17/2013 (KR) / 06/04/2013 (NA)
    • Knockback force from Siege Z reduced.
  • 06/27/2013 KR
    • Only Hawkeye passive now influences the damage of this skill.
  • 07/23/2015 KR
    • Z attacks will be aimed toward enemies when fired.
    • Can consume NF and fires a powerful arrow.
  • 07/30/2015 KR
    • Z/X MP Usage increased.
  • 10/08/2015 (KR) / 03/16/2016 (NA)
    • PvP damage decreased.
  • 02/18/2016 KR
    • Fixed Z attack being used backwards when looking right while having the graphic settings to mid or lower.
  • 03/10/2016 KR
    • Fixed 1 time reload ability disappearing for Siege Mode when the skill becomes [Enhanced].
  • 11/03/2016 (KR) / 11/23/2016 (NA)
    • Damage decreased.
  • 12/29/2016 KR
    • Damage increased.
  • 04/27/2017 KR
    • PvE damage increased.
  • 07/27/2017 KR
    • Empowered attribute changed to be Persistent.


Alternative Names

Server Name Translation
  South Korea 시즈모드 Siege Mode
  Japan シーズモード Siege Mode
  China (Simplified Chinese) 射击姿态 Shooting's Posture
  Germany Fester Stand Firm Stance
  France Bon appui Good support
  Italy Stabilità Firmness
  United Kingdom Firm Stance
  Brazil Saraivada Strafe


Template:ReSkills