Siege Mode: Difference between revisions

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<div style="float: right;">{{#ev:youtube|Ntr1UdQXCx0|300}}</div>
__NOTOC__{{Languages|Siege Mode}}
{{#ev:youtube|clm5L5BQdVo|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Siege.PNG]]<br>
| [[File:RenaSkill7.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''''''NA''':Rena will "deploy" at her current spot, making her unable to move. If activated at melee range, she will deal a kick to enemies in front of her. Z will fire 1 arrow, and X will fire 3 arrows. All arrows will knock down enemies.<Br>
| {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow.
'''KR''':Rena Kicks her targets at her current spot, making her unable to move. Pressing Z Shoots 2 shots while pressing X shoots 5 shots randomly.See Kr info to view video.
|-
|
| {{SkillText|True|1.2}}
|}  
|}  
<br>  
<br>  


== Prerequisites  ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! Class !! Level Required !! Skill Requirement
|-
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}}
|}
<br>


{{PreStart}}  
== Skill Information ==
{{PreRow|Class=Rena|Master=1|SP=15|Skill=N/A|Req=Siege Swift}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{PreEnd}}  
|-
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|-
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|-
! Normal !! With NF !! Normal !! With NF
|-
| colspan=13 | '''Normal'''
|-
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 90% || 108% || 102% || 122%
|-
| colspan=13 | '''[Enhanced]'''
|-
| {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 108% || 130% || 122% || 147%
|}
<br>


== [[Skill Traits]] ==
{{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}}
<br>
<br>


== Total Damage ==
<!--awk_dmg=usage with NF-->
{{Damage
|dmg=273
|pvp_dmg=108
|hits=2
|range_max=5
|awk_dmg=328
|pvp_awk_dmg=130
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=zshot
}}
{{Damage
|dmg=306
|pvp_dmg=122
|awk_dmg=367
|pvp_awk_dmg=147
|hits=5
|range_max=5
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=xshot
}}


== Skill Information  ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{VersionTabs
|-
|NA=
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]])
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
{{!}}-
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} '''Skill Level'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Magical Damage'''</center>
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''MP Usage'''</center>
|-  
{{!}} style="border-style: solid; border-width: 1px; background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
| {{PvE}}  
{{!}}-
| {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1(M)
| {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 158% Magical Damage
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Each arrow uses 6 MP
| {{PvP}}  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>0 Seconds</center>
| {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}}
{{!}}}
| {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}}
|}
*Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}.
<br>


|KR=
== Related Skills ==
<div style="float: right;">{{#ev:youtube|f4XY5LsSdL8|300}}</div>
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
{{!}}-
| valign="top" |
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" background-color:#90EE90" {{!}} '''Skill Level'''
===[[Anemos]]===
{{!}} style="border-style: solid; border-width: 1px; colspan="3" background-color:#90EE90" {{!}} <center>'''Z ATTACKS'''</center>
{{SkillTable|i=1|
{{!}} style="border-style: solid; border-width: 1px; colspan="3" background-color:#90EE90" {{!}} <center>'''X ATTACKS'''</center>
WindSneakerPassive4.png; Awakened Will: Wind Sneaker;
{{!}} style="border-style: solid; border-width: 1px; rowspan="2" background-color:#90EE90" {{!}} <center>'''Cooldown'''</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Damage'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''Number of Shots'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} '''MP Usage'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 154% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Mp Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 115% Magical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Mp Per Round
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>5 Seconds</center>
{{!}}}
}}
}}
| valign="top" |
===[[Daybreaker]]===
{{SkillTable
|i=1|
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive2.png; Vibe Shot;
GrandArcherPassive4.png; Awakened Will: Grand Archer;
}}
| valign="top" |
===[[Twilight]]===
{{SkillTable
|i=1|
NWTrans4.png; Awakened Will: Night Watcher;
}}
|}
<br>


== Tips and Details ==
*[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*If a target is in range, shots will be aimed towards them when fired.
**Arrows will also aim at targets that are in range and up to a platform below you.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each arrow counts as 1 attack in the NF gauge.
<br>
<br>


== Skill Note ==
== Old Version ==
Increase the speed of the arrows fired in Siege Mode by 10%.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|}
<br>


== Additional Notes ==
==Updates==
* This skill, combined with the [[Skill Note]] and [[Siege Swift]], is the bane of all [[Stoic]] mobs and those trapped in [[Wind Ward]].
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
* A rebalancing patch gave Siege an overheat system; for every consecutive strike, MP consumption increases by 1/3 of the original one. The damage of Siege has also decreased as well.
|-
* No mp regain from direct arrow hits during siege mode. Arrows from back tumbling shot and normal x attack have 5mp regain per hit.
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Siege Mode''' added.
|-
| 12/13/2012 || - || colspan=2 align="left" |
*{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}}
*{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}}
*{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}}
|-
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |
*{{buff|Knockback force from {{CZ}} shots reduced.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*{{nerf|Skill damage only affected by [[Hawk Eye]].}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|{{CZ}} shots will be aimed towards enemies when fired.}}
*{{buff|Can consume NF to fire a powerful arrow.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}}
|-
| 10/08/2015 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/18/2016 || - || colspan=2 align="left" |
*Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower.
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*'''Empowered''' trait changed to '''Persistent'''.
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>


{{ReSkills}}
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|KR=시즈모드                |KRName=Siege Mode
|JP=シーズモード |JPName=Siege Mode
|CN=射击姿态          |CNName=Shooting's Posture
|FR=Bon appui        |FRName=Good Backing
|UK=Firm Stance
|DE=Fester Stand|DEName=Firm Stance
|IT=Stabilità|ITName=Firmness
|BR=Saraivada|BRName=Strafe
|ES=Postura firme |ESName=Firm Stance
|PL=Mocna Pozycja |PLName=Strong Stance
}}
<br>
{{SkillNav - Rena}}
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