Siege Mode: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Siege Mode}}
<div style="float: right;">{{#ev:youtube|f4XY5LsSdL8|300}}</div>
{{#ev:youtube|clm5L5BQdVo|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Siege.PNG]]<br>
| [[File:RenaSkill7.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Rena will "deploy" at her current spot, making her unable to move. Rena Kicks her targets at her current spot, making her unable to move. Pressing Z shoots 2 arrows straight forwards while pressing X shoots 5 arrows in the general direction of a random enemy in range. (Post 3/29 Patch for KR - Post 8/29 Patch for NA)
| {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow.
|-
|
| {{SkillText|True|1.2}}
|}  
|}  
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
! Class !! Level Required !! Skill Requirement  
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Requirement For'''</center>
|-
|-
| [[Rena]]
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}}
| <center>Lv1</center>
| <center>15SP</center>
| <center>[[Siege Swift]]</center>
|}
|}
|-|
<br>
KR=
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown
|-
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby
|-
! Normal !! With NF !! Normal !! With NF
|-
| colspan=13 | '''Normal'''
|-
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|-
| {{PvP}} || 90% || 108% || 102% || 122%
|-
| colspan=13 | '''[Enhanced]'''
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Class'''</center>
| {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''Level Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#90EE90"| <center>'''SP Used Per Level'''</center>
|-
|-
| [[Rena]]
| {{PvP}} || 108% || 130% || 122% || 147%
| <center>Lv.20</center>
| <center>15</center>
| <center>2</center>
|}
|}
</tabber>
<br>


== [[Skill Traits]] ==
{{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}}
<br>
<br>
== Skill Information  ==
<tabber>
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} colspan=3 {{!}} '''Shooting Mode Z'''
{{!}} colspan=3 {{!}} '''Shooting Mode X'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} '''Damage<br>(Magical)'''
{{!}} '''Arrows<br>Shot'''
{{!}} '''MP<br>Usage'''
{{!}} '''Damage<br>(Magical)'''
{{!}} '''Arrows<br>Shot'''
{{!}} '''MP<br>Usage'''
{{!}}- align=center
{{!}} 1 (M)
{{!}} 237%
{{!}} 2
{{!}} 21 MP
{{!}} 133%
{{!}} 5
{{!}} 28 MP
{{!}} 5 Seconds
{{!}}}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} rowspan=2 {{!}} '''Required<br>Level'''
{{!}} colspan=3 {{!}} '''Shooting Mode Z'''
{{!}} colspan=3 {{!}} '''Shooting Mode X'''
{{!}} rowspan=2 {{!}} '''Cooldown'''
{{!}}- align=center style="border-style: solid; border-width: 1px; background-color:#90EE90"
{{!}} '''Damage<br>(Magical)'''
{{!}} '''Arrows<br>shot'''
{{!}} '''MP<br>Usage'''
{{!}} '''Damage<br>(Magical)'''
{{!}} '''Arrows<br>shot'''
{{!}} '''MP<br>Usage'''
{{!}}- align=center
{{!}} 1 <!----- Skill Level ----->
{{!}} 15
{{!}} 143%
{{!}} 2
{{!}} 20 MP
{{!}} 95%
{{!}} 5
{{!}} 27 MP
{{!}} rowspan=0 {{!}} 5 Seconds
{{!}}- align=center
{{!}} 2 <!----- Skill Level ----->
{{!}} 15
{{!}} 146%
{{!}} 2
{{!}} 20 MP
{{!}} 97%
{{!}} 5
{{!}} 27 MP
{{!}}- align=center
{{!}} 3 <!----- Skill Level ----->
{{!}} 15
{{!}} 149%
{{!}} 2
{{!}} 20 MP
{{!}} 99%
{{!}} 5
{{!}} 26 MP
{{!}}- align=center
{{!}} 4 <!----- Skill Level ----->
{{!}} 16
{{!}} 152%
{{!}} 2
{{!}} 19 MP
{{!}} 101%
{{!}} 5
{{!}} 26 MP
{{!}}- align=center
{{!}} 5 <!----- Skill Level ----->
{{!}} 18
{{!}} 155%
{{!}} 2
{{!}} 19 MP
{{!}} 103%
{{!}} 5
{{!}} 25 MP
{{!}}- align=center
{{!}} 6 <!----- Skill Level ----->
{{!}} 20
{{!}} 159%
{{!}} 2
{{!}} 19 MP
{{!}} 105%
{{!}} 5
{{!}} 25 MP
{{!}}- align=center
{{!}} 7 <!----- Skill Level ----->
{{!}} 22
{{!}} 162%
{{!}} 2
{{!}} 18 MP
{{!}} 107%
{{!}} 5
{{!}} 25 MP
{{!}}- align=center
{{!}} 8 <!----- Skill Level ----->
{{!}} 24
{{!}} 165%
{{!}} 2
{{!}} 18 MP
{{!}} 109%
{{!}} 5
{{!}} 24 MP
{{!}}- align=center
{{!}} 9 <!----- Skill Level ----->
{{!}} 26
{{!}} 168%
{{!}} 2
{{!}} 18 MP
{{!}} 112%
{{!}} 5
{{!}} 24 MP
{{!}}- align=center
{{!}} 10 <!----- Skill Level ----->
{{!}} 28
{{!}} 171%
{{!}} 2
{{!}} 17 MP
{{!}} 114%
{{!}} 5
{{!}} 23 MP
{{!}}- align=center
{{!}} 11 <!----- Skill Level ----->
{{!}} 30
{{!}} 175%
{{!}} 2
{{!}} 17 MP
{{!}} 116%
{{!}} 5
{{!}} 23 MP
{{!}}- align=center
{{!}} 12 <!----- Skill Level ----->
{{!}} 32
{{!}} 178%
{{!}} 2
{{!}} 17 MP
{{!}} 118%
{{!}} 5
{{!}} 22 MP
{{!}}- align=center
{{!}} 13 <!----- Skill Level ----->
{{!}} 34
{{!}} 181%
{{!}} 2
{{!}} 16 MP
{{!}} 120%
{{!}} 5
{{!}} 22 MP
{{!}}- align=center
{{!}} 14 <!----- Skill Level ----->
{{!}} 36
{{!}} 184%
{{!}} 2
{{!}} 16 MP
{{!}} 122%
{{!}} 5
{{!}} 22 MP
{{!}}- align=center
{{!}} 15 <!----- Skill Level ----->
{{!}} 38
{{!}} 188%
{{!}} 2
{{!}} 16 MP
{{!}} 124%
{{!}} 5
{{!}} 21 MP
{{!}}- align=center
{{!}} 16 <!----- Skill Level ----->
{{!}} 40
{{!}} 191%
{{!}} 2
{{!}} 15 MP
{{!}} 127%
{{!}} 5
{{!}} 21 MP
{{!}}- align=center
{{!}} 17 <!----- Skill Level ----->
{{!}} 42
{{!}} 194%
{{!}} 2
{{!}} 15 MP
{{!}} 129%
{{!}} 5
{{!}} 20 MP
{{!}}- align=center
{{!}} 18 <!----- Skill Level ----->
{{!}} 44
{{!}} 197%
{{!}} 2
{{!}} 15 MP
{{!}} 131%
{{!}} 5
{{!}} 20 MP
{{!}}- align=center
{{!}} 19 <!----- Skill Level ----->
{{!}} 46
{{!}} 200%
{{!}} 2
{{!}} 15 MP
{{!}} 133%
{{!}} 5
{{!}} 20 MP
{{!}}- align=center
{{!}} 20 <!----- Skill Level ----->
{{!}} 48
{{!}} 204%
{{!}} 2
{{!}} 14 MP
{{!}} 135%
{{!}} 5
{{!}} 19 MP


{{!}}}
== Total Damage ==
<!--awk_dmg=usage with NF-->
{{Damage
|dmg=273
|pvp_dmg=108
|hits=2
|range_max=5
|awk_dmg=328
|pvp_awk_dmg=130
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=zshot
}}
{{Damage
|dmg=306
|pvp_dmg=122
|awk_dmg=367
|pvp_awk_dmg=147
|hits=5
|range_max=5
|passive1=Hawk Eye
|passive2=Arrow Mastery
|prefix=xshot
}}


</tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]])
|-
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}}
|-
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF
|-
| {{PvE}}
| {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}}
| {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}}
|-
| {{PvP}}
| {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}}
| {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}}
|}
*Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}.
<br>


== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |
===[[Anemos]]===
{{SkillTable|i=1|
WindSneakerPassive4.png; Awakened Will: Wind Sneaker;
}}
| valign="top" |
===[[Daybreaker]]===
{{SkillTable
|i=1|
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive2.png; Vibe Shot;
GrandArcherPassive4.png; Awakened Will: Grand Archer;
}}
| valign="top" |
===[[Twilight]]===
{{SkillTable
|i=1|
NWTrans4.png; Awakened Will: Night Watcher;
}}
|}
<br>
<br>
<div style="float: right;">{{#ev:youtube|EqGJzlJ3EFE|300}}</div>


== [[Skill Note]] ==
== Tips and Details ==
'''Name:''' Bow String Maintenance(NA) / Special Treatment of the String(KR)
*[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*If a target is in range, shots will be aimed towards them when fired.
**Arrows will also aim at targets that are in range and up to a platform below you.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each arrow counts as 1 attack in the NF gauge.
<br>


'''Description:''' "Arrows shot during Siege Mode will have the cooldown decreased by 10%."
== Old Version ==
*By this it means that the delay after you fire a shot is reduced by 10%, allowing you to shoot faster.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*This is seperate from Siege Mode's cooldown time and has no relation to that.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|Ntr1UdQXCx0|300}}
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration.
|}
<br>
<br>
== Tips and Details ==
*Skill description values appear to be incorrect across all versions.
**The real base damage values were found to be 237% for Siege Z and 133% for Siege X after some research and testing.
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*Siege will consume 2 MP per second when left active without firing.
**Siege will not passively consume MP when entered through [[Sniping Ranger]]'s XXXX combo.
*X attacks are not affected by any passive skill with exception of [[Siege Swift]] and [[Vibration Shot]].
*If a target is in range, X attacks will be aimed toward them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
*If you get hit during siege stance, no cooldown will occur.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts
*Highest number of possible attacks before cooldown occurs is 9. This is done by doing 4 attacks (Z and\or X) then pressing the Siege key again for 5 extra attacks
** This has a damage output of 4266% for 189 mp (5546% for 135 mp with the passive) with Z attacks and 5985% for 252 mp (7780% for 180 mp with the passive) with X attacks.
*** Highest damage output would be 7,780% using Siege X with [[Siege Swift]] passive. (180 MP Cost)
*** However Wind Sneakers can achieve similar damage for much less MP with Siege Z, damage output would be 6,655% for Wind Sneakers using Siege Z with [[Power Shooting]] and [[Siege Swift]] passives. (135 MP Cost)


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Siege Mode''' added.
|-
| 12/13/2012 || - || colspan=2 align="left" |
*{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}}
*{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}}
*{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}}
|-
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" |
*{{buff|Knockback force from {{CZ}} shots reduced.}}
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*{{nerf|Skill damage only affected by [[Hawk Eye]].}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|{{CZ}} shots will be aimed towards enemies when fired.}}
*{{buff|Can consume NF to fire a powerful arrow.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}}
|-
| 10/08/2015 || 03/16/2016 || align="left" |
*None
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 02/18/2016 || - || colspan=2 align="left" |
*Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower.
|-
| 03/10/2016 || - || colspan=2 align="left" |
*Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''.
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |
*'''Empowered''' trait changed to '''Persistent'''.
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>


*''Post KR Dec.13 2012 patch'':
== Alternative Names ==
**Both Z and X shots naturally pierce once allowing them to hit two targets.
{{AlternateLanguages
**All passives now apply to Siege X, not just Siege Swift.
|Color={{ColorSel|CharLight|Rena}}
**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation.
|KR=시즈모드                |KRName=Siege Mode
 
|JP=シーズモード |JPName=Siege Mode
*''Post KR Jan.17 2013 patch:''
|CN=射击姿态          |CNName=Shooting's Posture
**Knockback force from Siege Z reduced.
|FR=Bon appui        |FRName=Good Backing
 
|UK=Firm Stance
*''Post NA June 4 2013 patch:''
|DE=Fester Stand|DEName=Firm Stance
**Knockback force from Siege Z reduced.
|IT=Stabilità|ITName=Firmness
 
|BR=Saraivada|BRName=Strafe
{{ReSkills}}
|ES=Postura firme |ESName=Firm Stance
|PL=Mocna Pozycja |PLName=Strong Stance
}}
<br>
{{SkillNav - Rena}}
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