Siege Mode: Difference between revisions

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*If a target is in range, Siege attacks will be aimed toward them when fired.
*If a target is in range, Siege attacks will be aimed toward them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and below you by 1 platform.
*During siege stance, after fire 5 arrows or cancel the siege stance, the cooldown will recalculate.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
**If you get hit during siege stance, cooldown will not recalculate.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
*Pressing Siege the first time does not give it a cooldown, you can actually press it again before its cooldown starts.
**If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each shot consumes 1 NF bar, even if it hits nothing.