Siege Mode: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Elemental enchantments on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal)
*If a target is in range, Siege attacks will be aimed toward them when fired.
*If a target is in range, shots will be aimed towards them when fired.
**Arrows will also aim at targets that are in range and below you by 1 platform.
**Arrows will also aim at targets that are in range and up to a platform below you.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime.
**If the skill is currently on cooldown when you fire your 5th shot or you cancel the skill, the cooldown will reset back to 5 seconds.
**If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds.
*When consuming NF, arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of Z shots is increased.
*When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (it can hit 3 enemies at once) and the range of {{CZ}} shots is increased.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each shot consumes 1 NF bar, even if it hits nothing.
*Each arrow counts as 1 attack in the NF gauge.
*Each arrow counts as 1 attack in the NF gauge.