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Siege Shelling: Difference between revisions

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Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table""
m (Text replacement - "Guardian" to "Chung")
m (Text replacement - "==[\s]*?Updates[\s]*?==↵{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-(.*?)"" to "==Updates== {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1 updates-table"")
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| [[Image:SiegeShelling.png]]
| [[Image:SiegeShelling.png]]
| {{SkillType|A}} Siege Mode Stance
| {{SkillType|A}} Siege Mode Stance
|-
*{{CX}} key: Siege Cannon Attack (Consumes 1 Cannonball, Max 7 Attacks, 1 Penetration)
|
*{{CZ}} key: Melee Cannon Attack (Ends Skill)
|
*{{CX}} - Siege Cannon Attack (consumes 1 cannonball, maximum of 7 attacks, 1 penetration)
*{{CZ}} - Melee Cannon Attack (ends the skill)
|-
|-
|
|
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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Chung]] || 10
| [[Chung]] || 10
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Mode !!  colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range<br>Increase<br>(From 800) !! rowspan="3" | Max Input<br>Count !! rowspan="3" | Chance to<br>use no ammo !! rowspan="3" | Ammo Reloaded !! colspan="2" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !!  colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Reload<br>(Physical) !! rowspan="2" | Cannon Attack<br>(Physical) !! colspan="2" | Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan="2" | Initial !! rowspan="2" | Standby
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Initial !! Final
! Normal !! Final !! Chance !! Amount
|-  
|-  
! colspan=15 | Normal
| colspan=16 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
| '''{{PvE}}''' || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 190% || 190% || 113% || 154%
| '''{{PvP}}''' || 190% || 190% || 113% || 154%
|-  
|-  
! colspan=15 | [Enhanced]
| colspan=16 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
| '''{{PvE}}''' || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 229% || 229% || 136% || 185%
| '''{{PvP}}''' || 229% || 229% || 136% || 185%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Enhanced Siege Shelling !! Persistent Siege Shelling
! Enhanced Siege Shelling !! Persistent Siege Shelling
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Attribute Effect !! Attribute Effect
! Attribute Effect !! Attribute Effect
|-
|-
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{:Modified Warhead}}
|- style="background:{{ColorSel|CharLight|Chung}}"
 
! rowspan=4 | Mode !! rowspan=2 colspan=4 | Regular !! colspan=4 | [[Centurion]]
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Centurion]]
|-
! colspan=4 | [[Modified Warhead]]
! colspan=4 | [[Modified Warhead]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Double Hit !! Normal !! Double Hit !! Normal !! Double Hit !! Normal !! Double Hit
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 420*6 + 573}}}}% || {{formatnum:{{#expr: (420*6 + 573)*2}}}}% || {{formatnum:{{#expr: (420*6 + 573)*0.8}}}}% || {{formatnum:{{#expr: ((420*6 + 573)*2)*0.8}}}}%
| {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: 420*6 + 637}}}}%  
| {{formatnum:{{#expr: (420*6 + 573)*1.2}}}}% || {{formatnum:{{#expr: ((420*6 + 573)*2)*1.2}}}}% || {{formatnum:{{#expr: ((420*6 + 573)*0.8)*1.2}}}}% || {{formatnum:{{#expr: (((420*6 + 573)*2)*0.8)*1.2}}}}%
| {{formatnum:{{#expr: 573}}}} ~ {{formatnum:{{#expr: 420*6 + 573}}}}%
| {{formatnum:{{#expr: 637*0.8}}}} ~ {{formatnum:{{#expr: (420*6 + 637)*0.8}}}}%
| {{formatnum:{{#expr: 573*0.8}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*0.8}}}}%
| {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: (420*6*{{#arrayindex:Modified Warhead|0}}) + 637}}}}%
| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}}}}}%
| {{formatnum:{{#expr: 637*0.8}}}} ~ {{formatnum:{{#expr: ((420*6*{{#arrayindex:Modified Warhead|0}}) + 637)*0.8}}}}%
| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}}%  
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 136*6 + 185}}}}% || {{formatnum:{{#expr: (136*6 + 185)*2}}}}% || {{formatnum:{{#expr: (136*6 + 185)*0.8}}}}% || {{formatnum:{{#expr: ((136*6 + 185)*2)*0.8}}}}%
| {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: 136*6 + 229}}}}%  
| {{formatnum:{{#expr: (136*6 + 185)*1.2}}}}% || {{formatnum:{{#expr: ((136*6 + 185)*2)*1.2}}}}% || {{formatnum:{{#expr: ((136*6 + 185)*0.8)*1.2}}}}%  || {{formatnum:{{#expr: (((136*6 + 185)*2)*0.8)*1.2}}}}%
| {{formatnum:{{#expr: 185}}}} ~ {{formatnum:{{#expr: 136*6 + 185}}}}%
| {{formatnum:{{#expr: 229*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 229)*0.8}}}}%
| {{formatnum:{{#expr: 185*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*0.8}}}}%
| {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: (136*6*{{#arrayindex:Modified Warhead|1}}) + 229}}}}%
| {{formatnum:{{#expr: 185*{{#arrayindex:Modified Warhead|1}}}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*{{#arrayindex:Modified Warhead|1}}}}}}%
| {{formatnum:{{#expr: 229*0.8}}}} ~ {{formatnum:{{#expr: ((136*6*{{#arrayindex:Modified Warhead|1}}) + 229)*0.8 round2}}}}%
| {{formatnum:{{#expr: 185*{{#arrayindex:Modified Warhead|1}}*0.8}}}} ~ {{formatnum:{{#expr: (136*6 + 185)*{{#arrayindex:Modified Warhead|1}}*0.8 round2}}}}%  
|}
|}
*Does not include Reload or Cannon Attack.
*Does not account for splash damage.
*Does not include '''Cannon Hit'''.
*Damage ranges from 0 to 6 non-final {{CX}} inputs.
*'''Centurion''''s total damage becomes infinite with [[Awakened Will: Tactical Trooper]].
*'''Centurion''''s total damage becomes infinite with [[Awakened Will: Tactical Trooper]].
<br>
<br>
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| valign="top" |  
| valign="top" |  
===[[Comet Crusader]]===
===[[Comet Crusader]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:SI STRONGWILL.png]]   
| width="40" | [[Image:SI STRONGWILL.png]]   
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| valign="top" |  
| valign="top" |  
===[[Fatal Phantom]]===
===[[Fatal Phantom]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[File:SI_RemodelMag.PNG]]  
| width="40" | [[File:SI_RemodelMag.PNG]]  
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===[[Centurion]]===
===[[Centurion]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:ConvertedWarhead.png]]  
| width="40" | [[Image:ConvertedWarhead.png]]  
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== Tips and Details ==
== Tips and Details ==
*Reload is not affected by '''Enhanced Siege Shelling'''.
*Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits.
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack.
*The missiles pierce once and explode after traveling a set distance or hitting a second target.
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
**The missile explodes while piercing; allowing the skill to hit targets up to 2 times.
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
***The missile can deal splash damage when attacking targets that are grouped together.
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]], can be consistently hit by both explosions without requiring any particular spacing.
***Some wide enemies can be hit by both explosions without the need for proper spacing or a second target.
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]].
***The missile can hit twice when attacking targets that are at the edge of the missile's range, which is about one screen in front of the player.
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}.
**The distance explosion has a lingering hitbox.
*By having enough Movement Speed, it is possible to catch after the final {{CX}} shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]].
*Normal MP regeneration while attacking in [[Siege Shelling]] stance is disabled. This means items that modify MP regeneration would not work in [[Siege Shelling]] stance.  
*The skill can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]], either by spacing out the shots or with the help of [[Intense Showtime]].
**This will also mean that this skill will not generate MP for your Pet.
**This can be ignored entirely as [[Centurion]] since you can simply continue firing so long as you have ammo,  thanks to [[Awakened Will: Tactical Trooper]].
**'''Siege Shelling''' can still generate MP by activating certain [[Special Effect]]s or [[Titles|title effects]].
*None of the hits of this skill will grant you any MP, including for your Pet.
*By having enough Movement Speed, it is possible to catch after the seventh shot by canceling with a dash. It is also possible to cancel right after the initial strike by dashing, serving as a quicker and cheaper [[Reload]].
*Be careful to not use this skill while at the edge of a ledge behind you, since the casting animation will make '''Chung''' back up slightly, potentially interrupting the skill.
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk Mode|Berserk mode]].
**With the introduction of [[Awakened Will: Tactical Trooper]], [[Tactical Trooper]] can simply continue to fire indefinitely so long as he has ammo.
*Be careful to not use this Skill while pixels away from a ledge behind you, since the Reload hit will make '''Chung''' to lightly back up for a moment, potentially interrupting the Skill.
<br>
<br>


== Trivia ==
== Trivia ==
*The skill's chance to reload cannonballs was originally part of the [[Advanced Siege Shelling]] passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well.
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
! Description  
! Description  
|-
|-
|{{#ev:youtube|WEVUe4Q-ALU|300}}
|{{#ev:youtube|-TBqO-6-Ggk|300}}
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Range increased and angles changed.}}
*{{buff|Range increased and angles changed.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Skill note effect doubled from 15% to 30%.}}
*{{buff|Skill note effect doubled from 15% to 30%.}}
*Fires tangible projectiles.
*Fires tangible projectiles.
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
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|-
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Reload and Strike damage increased.}}
*{{buff|'''Reload''' and '''Strike''' damage increased.}}
*{{nerf|Shot damage decreased.}}
*{{nerf|'''Shot''' damage decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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|BR=Bombardeio |BRName=Bombing
|BR=Bombardeio |BRName=Bombing
}}
}}
<br>
<br>
{{ChSkills}}
{{SkillNav - Chung}}
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