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Siege Shelling: Difference between revisions

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{{ADSquareSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Chung]] || 10
| [[Chung]] || 10
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="3" | Mode !!  colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !!  colspan="4" | Damage !! colspan="3" | Aim Range !! rowspan="3" | Range Increase<!--<br>(From 800)--> !! rowspan="3" | Max Input Count !! colspan=3 | Cannonball Reload !! colspan="2" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby
! rowspan="2" | {{tt|Cannon Hit<br>(Physical)|Unlisted}} !! rowspan="2" | {{CZ}} Cannon Attack<br>(Physical) !! colspan="2" | {{CX}} Cannonball Blast (Magical) !! rowspan="2" | Upward !! rowspan="2" | Downward !! rowspan="2" | Depth !! rowspan=2 | Initial !! colspan=2 | Per {{CX}} Input !! rowspan="2" | Initial !! rowspan="2" | Standby
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Final !! Chance !! Amount
! Normal !! Final !! Chance !! Amount
|-  
|-  
! colspan=16 | Normal
| colspan=16 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
| '''{{PvE}}''' || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 190% || 190% || 113% || 154%
| '''{{PvP}}''' || 190% || 190% || 113% || 154%
|-  
|-  
! colspan=16 | [Enhanced]
| colspan=16 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
| '''{{PvE}}''' || 637% || 637% || 420% || 573% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | ~60° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan=2 | 1 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 MP || rowspan="2" | 2 MP per second || rowspan="2" | 5 Seconds
|-
|-
| '''{{PvP}}''' || 229% || 229% || 136% || 185%
| '''{{PvP}}''' || 229% || 229% || 136% || 185%
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Enhanced Siege Shelling !! Persistent Siege Shelling
! Enhanced Siege Shelling !! Persistent Siege Shelling
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Attribute Effect !! Attribute Effect
! Attribute Effect !! Attribute Effect
|-
|-
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{{:Modified Warhead}}
{{:Modified Warhead}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Centurion]]
! rowspan=4 | Mode !! rowspan=2 colspan=4 | Base !! colspan=4 | [[Centurion]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=4 | [[Modified Warhead]]
! colspan=4 | [[Modified Warhead]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish !! {{CZ}} Finish !! {{CX}} Finish
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: 420*6 + 637}}}}%  
| {{formatnum:{{#expr: 637}}}} ~ {{formatnum:{{#expr: 420*6 + 637}}}}%  
| {{formatnum:{{#expr: 573}}}} ~ {{formatnum:{{#expr: 420*6 + 573}}}}%
| {{formatnum:{{#expr: 573}}}} ~ {{formatnum:{{#expr: 420*6 + 573}}}}%
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| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}}%  
| {{formatnum:{{#expr: 573*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}} ~ {{formatnum:{{#expr: (420*6 + 573)*{{#arrayindex:Modified Warhead|0}}*0.8 round2}}}}%  
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: 136*6 + 229}}}}%  
| {{formatnum:{{#expr: 229}}}} ~ {{formatnum:{{#expr: 136*6 + 229}}}}%  
| {{formatnum:{{#expr: 185}}}} ~ {{formatnum:{{#expr: 136*6 + 185}}}}%
| {{formatnum:{{#expr: 185}}}} ~ {{formatnum:{{#expr: 136*6 + 185}}}}%
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| valign="top" |  
| valign="top" |  
===[[Comet Crusader]]===
===[[Comet Crusader]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:SI STRONGWILL.png]]   
| width="40" | [[Image:SI STRONGWILL.png]]   
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| valign="top" |  
| valign="top" |  
===[[Fatal Phantom]]===
===[[Fatal Phantom]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[File:SI_RemodelMag.PNG]]  
| width="40" | [[File:SI_RemodelMag.PNG]]  
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===[[Centurion]]===
===[[Centurion]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:ConvertedWarhead.png]]  
| width="40" | [[Image:ConvertedWarhead.png]]  
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== Tips and Details ==
== Tips and Details ==
*The unlisted '''Cannon Hit''' is not affected by either skill trait.
*Unlike [[Scare Chase]], the unlisted '''Cannon Hit''' is affected by this skill's '''[Final Enhanced]''' effect, always dealing the same damage as the {{CZ}} '''Cannon Attack''' would. Likewise, it is also affected by both skill traits.
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] while he is firing the 7th cannon shot or when ending the skill with the Melee Cannon Attack.
*Chung will enter [[Freiturnier#Heavy Stance|Heavy Stance]] upon triggering either the {{CZ}} or {{CX}} finishing attack.
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
*The missiles will deal splash damage to nearby enemies, though since they can only pierce once, this limits the potential damage increase to just twice the usual damage.
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need of additional enemies.
**As with most splash damage projectiles, the missiles will also explode at their maximum range if they do not hit a second target. Hitting an enemy at max range can allow the skill to deal more damage without the need for additional enemies.
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]] can be consistently hit by both explosions without requiring any particular spacing.
***Some wider enemies, like [[Labyrinth of Ruin|Chaos Leviathan]], can be consistently hit by both explosions without requiring any particular spacing.
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]].
*It is typically better to finish the skill with the {{CZ}} input, as it provides you with longer '''Heavy Stance''' frames as well as prevents the skill from potentially knocking down. It also deals more damage than the final {{CX}} missile on most paths, except for [[Centurion]].
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}.
*The skill's '''Range Increase''' is based on the range of a cannonball fired by a command such as {{CZ}}{{CZ}}{{CZ}}{{CX}}.
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== Trivia ==
== Trivia ==
*The skill's chance to reload cannonballs was originally part of the [[Advanced Siege Shelling]] passive, and was added to this skill right after that passive was deleted. The range increase was later granted to the skill itself as well.
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
*Siege Shelling was originally planned to have a different casting animation, as seen in [[Shelling Guardian]]'s [http://www.youtube.com/watch?v=HfGw_zkDHb0 Promo Trailer], where he swings his cannon sideways before assuming Siege Stance instead of dropping his cannon straight into the stance.
<br>
<br>


== Old Version ==
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
! width="300px" | Video
! width="300px" | Video
! Description  
! Description  
|-
|-
|{{#ev:youtube|WEVUe4Q-ALU|300}}
|{{#ev:youtube|-TBqO-6-Ggk|300}}
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|Between its initial release and the 07/10/2014 KR Patch, Siege Shelling did not fire a projectile. Instead, it would automatically hit the closest target within range, similar to [[Aiming Shot]].
|}
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 07/10/2014 || - || colspan=2 align="left" |  
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|Range increased and angles changed.}}
*{{buff|Range increased and angles changed.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Skill note effect doubled from 15% to 30%.}}
*{{buff|Skill note effect doubled from 15% to 30%.}}
*Fires tangible projectiles.
*Fires tangible projectiles.
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
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|-
|-
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|Reload and Strike damage increased.}}
*{{buff|'''Reload''' and '''Strike''' damage increased.}}
*{{nerf|Shot damage decreased.}}
*{{nerf|'''Shot''' damage decreased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|}
|}
<br>
<br>
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|BR=Bombardeio |BRName=Bombing
|BR=Bombardeio |BRName=Bombing
}}
}}
<br>
<br>
{{ChSkills}}
{{SkillNav - Chung}}
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